Saturday, January 3, 2009

Pattern Recognition and Machine Learning or Internet World Wide Web

Pattern Recognition and Machine Learning

Author: Christopher M Bishop

. The book is supported by a great deal of additional material, and the reader is encouraged to visit the book web site for the latest information.

Book about: Mastering Regular Expressions or The Online Advertising Playbook

Internet & World Wide Web: How to Program

Author: Staff of Deitel Associates


Internet and World Wide Web How to Program, 4e  by market leading authors, Harvey M. Deitel and Paul J. Deitel  introduces readers with little or no programming experience to the exciting world of Web-Based applications.    This book has been substantially revised to reflect today's Web 2.0 rich Internet application-development methodologies.  A comprehensive book that covers the fundamentals needed to program on the Internet, this book provides in-depth coverage of introductory programmming principles, various markup languages (XHTML, Dynamic HTML and XML), several scripting languages (JavaScript, PHP, Ruby/Ruby on Rails and Perl); AJAX, web services, Web Servers (IIS and Apache) and relational databases (MySQL/Apache Derby/Java DB) -- all the skills and tools needed to create dynamic Web-based applications.  The book contains comprehensive introductions to ASP.NET 2.0 and JavaServer Faces (JSF) and a new chapter on Adobe Flex 2.0.  Hundreds of live-code examples of real applications are throughout the book.  The examples are downloadable from the Deitel website once registered and logged in and allow readers to run the applications and see and hear the outputs.  The book provides instruction on building Ajax-enabled rich Internet applications that enhance the presentation of online content and give web applications the look and feel of desktop applications.  The chapter on Web 2.0 and Internet business exposes readers to a wide range of other topics associated with Web 2.0 applications and businesses  After mastering the material in this book, readers will be well prepared tobuild real-world, industrial strength, Web-based applications. For Internet and Web-based computer programmers, and others in organizations and businesses who need to develop their own Websites and pages.


 



Table of Contents:
 


Preface xxi


Part 1: Introduction 1


1 Introduction to Computers and


the Internet 2


1.1 Introduction


1.2 What Is a Computer?


1.3 Computer Organization


1.4 Machine Languages, Assembly Languages


and High-Level Languages


1.5 History of the Internet and World Wide Web


1.6 World Wide Web Consortium (W3C)


1.7 Web 2.0


1.8 Personal, Distributed and Client/Server Computing


1.9 Hardware Trends


1.10 Key Software Trend: Object Technology


1.11 JavaScript: Object-Based Scripting for the Web


1.12 Browser Portability


1.13 C, C++ and Java


1.14 BASIC, Visual Basic, Visual C++, C# and .NET


1.15 Software Technologies


1.16 Notes about Internet& World Wide Web How to Program, 4/e


1.17 Web Resources


2 Web Browser Basics: Internet Explorer


and Firefox 28


2.1 Introduction to the Internet Explorer 7 and Firefox 2 Web Browsers


2.2 Connecting to the Internet


2.3 Internet Explorer 7 and Firefox 2 Features


2.4 Customizing Browser Settings


2.5 Searching the Internet


2.6 Keeping Track of Your Favorite Sites


2.7 File Transfer Protocol (FTP)


2.8 Online Help


Contents


x Contents


2.9 Other Web Browsers


2.10 Wrap-Up


2.11 Web Resources


3 Dive Into®Web 2.0 50


3.1 Introduction


3.2 What Is Web 2.0?


3.3 Search


3.4 Content Networks


3.5 User-Generated Content


3.6 Blogging


3.7 Social Networking


3.8 Social Media


3.9 Tagging


3.10 Social Bookmarking


3.11 Software Development


3.12 Rich Internet Applications (RIAs)


3.13 Web Services, Mashups, Widgets and Gadgets


3.14 Location-Based Services


3.15 XML, RSS, Atom, JSON and VoIP


3.16 Web 2.0 Monetization Models


3.17 Web 2.0 Business Models


3.18 Future of the Web


3.19 Wrap-Up


3.20 Where to Go for More Web 2.0 Information


3.21 Web 2.0 Bibliography


3.22 Web 2.0 Glossary


Part 2: The Ajax Client 117


4 Introduction to XHTML 118


4.1 Introduction


4.2 Editing XHTML


4.3 First XHTML Example


4.4 W3C XHTML Validation Service


4.5 Headings


4.6 Linking


4.7 Images


4.8 Special Characters and Horizontal Rules


4.9 Lists


4.10 Tables


4.11 Forms


4.12 Internal Linking


4.13 meta Elements


4.14 Wrap-Up


4.15 Web Resources


Contents xi


5 Cascading Style Sheets™ (CSS) 159


5.1 Introduction


5.2 Inline Styles


5.3 Embedded Style Sheets


5.4 Conflicting Styles


5.5 Linking External Style Sheets


5.6 Positioning Elements


5.7 Backgrounds


5.8 Element Dimensions


5.9 Box Model and Text Flow


5.10 Media Types


5.11 Building a CSS Drop-Down Menu


5.12 User Style Sheets


5.13 CSS 3


5.14 Wrap-Up


5.15 Web Resources


6 JavaScript: Introduction to Scripting 197


6.1 Introduction


6.2 Simple Program: Displaying a Line of Text in a Web Page


6.3 Modifying Our First Program


6.4 Obtaining User Input with prompt Dialogs


6.4.1 Dynamic Welcome Page


6.4.2 Adding Integers


6.5 Memory Concepts


6.6 Arithmetic


6.7 Decision Making: Equality and Relational Operators


6.8 Wrap-Up


6.9 Web Resources


7 JavaScript: Control Statements I 234


7.1 Introduction


7.2 Algorithms


7.3 Pseudocode


7.4 Control Structures


7.5 if Selection Statement


7.6 if…else Selection Statement


7.7 while Repetition Statement


7.8 Formulating Algorithms: Counter-Controlled Repetition


7.9 Formulating Algorithms: Sentinel-Controlled Repetition


7.10 Formulating Algorithms: Nested Control Statements


7.11 Assignment Operators


7.12 Increment and Decrement Operators


7.13 Wrap-Up


7.14 Web Resources


xii Contents


8 JavaScript: Control Statements II 278


8.1 Introduction


8.2 Essentials of Counter-Controlled Repetition


8.3 for Repetition Statement


8.4 Examples Using the for Statement


8.5 switch Multiple-Selection Statement


8.6 do…while Repetition Statement


8.7 break and continue Statements


8.8 Labeled break and continue Statements


8.9 Logical Operators


8.10 Summary of Structured Programming


8.11 Wrap-Up


8.12 Web Resources


9 JavaScript: Functions 321


9.1 Introduction


9.2 ProgramModules in JavaScript


9.3 Programmer-Defined Functions


9.4 Function Definitions


9.5 Random Number Generation


9.6 Example: Game of Chance


9.7 Another Example: Random Image Generator


9.8 Scope Rules


9.9 JavaScript Global Functions


9.10 Recursion


9.11 Recursion vs. Iteration


9.12 Wrap-Up


9.13 Web Resources


10 JavaScript: Arrays 362


10.1 Introduction


10.2 Arrays


10.3 Declaring and Allocating Arrays


10.4 Examples Using Arrays


10.5 Random Image Generator Using Arrays


10.6 References and Reference Parameters


10.7 Passing Arrays to Functions


10.8 Sorting Arrays


10.9 Searching Arrays: Linear Search and Binary Search


10.10 Multidimensional Arrays


10.11 Building an Online Quiz


10.12 Wrap-Up


10.13 Web Resources


11 JavaScript: Objects 403


11.1 Introduction


Contents xiii


11.2 Introduction to Object Technology


11.3 Math Object


11.4 String Object


11.4.1 Fundamentals of Characters and Strings


11.4.2 Methods of the String Object


11.4.3 Character-Processing Methods


11.4.4 Searching Methods


11.4.5 Splitting Strings and Obtaining Substrings


11.4.6 XHTML Markup Methods


11.5 Date Object


11.6 Boolean and Number Objects


11.7 document Object


11.8 window Object


11.9 Using Cookies


11.10 Final JavaScript Example


11.11 Using JSON to Represent Objects


11.12 Wrap-Up


11.13 Web Resources


12 Document Object Model (DOM):


Objects and Collections 458


12.1 Introduction


12.2 Modeling a Document: DOM Nodes and Trees


12.3 Traversing and Modifying a DOM Tree


12.4 DOM Collections


12.5 Dynamic Styles


12.6 Summary of the DOM Objects and Collections


12.7 Wrap-Up


12.8 Web Resources


13 JavaScript: Events 487


13.1 Introduction


13.2 Registering Event Handlers


13.3 Event on load


13.4 Event on mouse move, the event Object and this


13.5 Rollovers with on mouse over and on mouse out


13.6 Form Processing with on focus and on blur


13.7 More Form Processing with on submit and on reset


13.8 Event Bubbling


13.9 More Events


13.10 Wrap-Up


13.11 Web Resources


14 XML and RSS 515


14.1 Introduction


14.2 XML Basics


xiv Contents


14.3 Structuring Data


14.4 XML Namespaces


14.5 Document Type Definitions (DTDs)


14.6 W3C XML Schema Documents


14.7 XML Vocabularies


14.7.1 MathML™


14.7.2 Other Markup Languages


14.8 Extensible Stylesheet Language and XSL Transformations


14.9 Document Object Model (DOM)


14.10 RSS


14.11 Wrap-Up


14.12 Web Resources


15 Ajax-Enabled Rich Internet Applications 588


15.1 Introduction


15.2 Traditional Web Applications vs. Ajax Applications


15.3 Rich Internet Applications (RIAs) with Ajax


15.4 History of Ajax


15.5 “Raw” Ajax Example Using the XMLHttpRequest Object


15.6 Using XML and the DOM


15.7 Creating a Full-Scale Ajax-Enabled Application


15.8 Dojo Toolkit


15.9 Wrap-Up


15.10 Web Resources


Part 3: Rich Internet Application


Client Technologies 635


16 Adobe® Flash® CS3 636


16.1 Introduction


16.2 Flash Movie Development


16.3 Learning Flash with Hands-On Examples


16.3.1 Creating a Shape with the Oval Tool


16.3.2 Adding Text to a Button


16.3.3 Converting a Shape into a Symbol


16.3.4 Editing Button Symbols


16.3.5 Adding Keyframes


16.3.6 Adding Sound to a Button


16.3.7 Verifying Changes with Test Movie


16.3.8 Adding Layers to a Movie


16.3.9 Animating Text with Tweening


16.3.10 Adding a Text Field


16.3.11 Adding ActionScript


16.4 Publishing Your Flash Movie


Contents xv


16.5 Creating Special Effects with Flash


16.5.1 Importing and Manipulating Bitmaps


16.5.2 Creating an Advertisement Banner with Masking


16.5.3 Adding Online Help to Forms


16.6 Creating a Website Splash Screen


16.7 ActionScript


16.8 Wrap-Up


16.9 Web Resources


17 Adobe® Flash® CS3: Building an


Interactive Game 683


17.1 Introduction


17.2 Object-Oriented Programming


17.3 Objects in Flash


17.4 Cannon Game: Preliminary Instructions and Notes


17.5 Adding a Start Button


17.6 Creating Moving Objects


17.7 Adding the Rotating Cannon


17.8 Adding the Cannonball


17.9 Adding Sound and Text Objects to the Movie


17.10 Adding the Time Counter


17.11 Detecting a Miss


17.12 Adding Collision Detection


17.13 Finishing the Game


17.14 ActionScript 3.0 Elements Introduced in This Chapter


18 Adobe® Flex™ 2 and Rich Internet


Applications 711


18.1 Introduction


18.2 Flex PlatformOverview


18.3 Creating a Simple User Interface


18.4 Accessing XML Data from Your Application


18.5 Interacting with Server-Side Applications


18.6 Customizing Your User Interface


18.7 Creating Charts and Graphs


18.8 Connection-Independent RIAs on the Desktop:


Adobe Integrated Runtime (AIR)


18.9 Flex 3 Beta


18.10 Wrap-Up


18.11 Web Resources


19 Microsoft® Silverlight™ and Rich Internet


Applications 770


19.1 Introduction


19.2 PlatformOverview


xvi Contents


19.3 Silverlight 1.0 Installation and Overview


19.4 Creating a Movie Viewer for Silverlight 1.0


19.4.1 Creating a User Interface In XAML Using Expression Blend


19.4.2 Using Storyboards


19.4.3 Creating Controls


19.4.4 Using JavaScript for Event Handling and DOM Manipulation


19.6 Silverlight Streaming


19.7 Silverlight 1.1 Installation and Overview


19.8 Creating a Cover Viewer for Silverlight 1.1 Alpha


19.9 Building an Application with Third-Party Controls


19.10 Consuming a Web Service


19.10.1 Consuming the Huge Integer Web Service


19.11 Silver light Demos, Games and Web Resources


19.12 Wrap-Up


20 Adobe® Dreamweaver® CS3 830


20.1 Introduction


20.2 Adobe Dreamweaver CS3


20.3 Text Styles


20.4 Images and Links


20.5 Symbols and Lines


20.6 Tables


20.7 Forms


20.8 Scripting in Dreamweaver


20.9 Spry Framework for Creating Ajax Applications


20.10 Site Management


20.11 Wrap-Up


20.12 Web Resources


Part 4: Rich Internet Application


Server Technologies 857


21 Web Servers (IIS and Apache) 858


21.1 Introduction


21.2 HTTP Transactions


21.3 Multitier Application Architecture


21.4 Client-Side Scripting versus Server-Side Scripting


21.5 Accessing Web Servers


21.6 Microsoft Internet Information Services (IIS)


21.6.1 Microsoft Internet Information Services (IIS) 5.1 and 6.0


21.6.2 Microsoft Internet Information Services (IIS) 7.0


21.7 Apache HTTP Server


21.8 Requesting Documents


21.9 Web Resources


Contents xvii


22 Database: SQL, MySQL, ADO.NET 2.0


and Java DB 879


22.1 Introduction


22.2 Relational Databases


22.3 Relational Database Overview: A books Database


22.4 SQL


22.4.1 Basic SELECT Query


22.4.2 WHERE Clause


22.4.3 ORDER BY Clause


22.4.4 Combining Data from Multiple Tables: INNER JOIN


22.4.5 INSERT Statement


22.4.6 UPDATE Statement


22.4.7 DELETE Statement


22.5 MySQL


22.6 Instructions for Installing MySQL


22.7 Instructions for Setting Up a MySQL User Account


22.8 Creating a Database in MySQL


22.9 ADO.NET Object Model


22.10 Java DB/Apache Derby


22.11 Wrap-Up


22.12 Web Resources


23 PHP 905


23.1 Introduction


23.2 PHP Basics


23.3 String Processing and Regular Expressions


23.3.1 Comparing Strings


23.3.2 Regular Expressions


23.4 FormProcessing and Business Logic


23.5 Connecting to a Database


23.6 Using Cookies


23.7 Dynamic Content


23.8 Operator Precedence Chart


23.9 Wrap-Up


23.10 Web Resources


24 Ruby on Rails 956


24.1 Introduction


24.2 Ruby


24.3 Rails Framework


24.4 Action Controller and ActionView


24.5 A Database-Driven Web Application


24.6 Case Study: Message Forum


24.6.1 Logging In and Logging Out


24.6.2 Embellishing the Models


xviii Contents


24.6.3 Generating Scaffold Code


24.6.4 ForumController and ForumViews


24.6.5 Message Controller and Message Views


24.6.6 Ajax-Enabled Rails Applications


24.7 Script.aculo.us


24.8 Wrap-Up


24.9 Web Resources


25 ASP.NET 2.0 and ASP.NET Ajax 1009


25.1 Introduction


25.2 Creating and Running a Simple Web Form Example


25.2.1 Examining an ASPX File


25.2.2 Examining a Code-Behind File


25.2.3 Relationship Between an ASPX File and a Code-Behind File


25.2.4 How the Code in an ASP.NET Web Page Executes


25.2.5 Examining the XHTML Generated by an ASP.NET Application


25.2.6 Building an ASP.NET Web Application


25.3 Web Controls


25.3.1 Text and Graphics Controls


25.3.2 AdRotator Control


25.3.3 Validation Controls


25.4 Session Tracking


25.4.1 Cookies


25.4.2 Session Tracking with Http Session State


25.5 Case Study: Connecting to a Database in ASP.NET


25.5.1 Building a Web Form That Displays Data from a Database


25.5.2 Modifying the Code-Behind File for the Guestbook Application


25.6 Case Study: Secure Books Database Application


25.6.1 Examining the Completed Secure Books Database Application


25.6.2 Creating the Secure Books Database Application


25.7 ASP.NET Ajax


25.8 Wrap-Up


25.9 Web Resources


26 JavaServer™ FacesWeb Applications 1118


26.1 Introduction 1119


26.2 Java Web Technologies


26.2.1 Servlets


26.2.2 JavaServer Pages


26.2.3 JavaServer Faces


26.2.4 Web Technologies in Netbeans


26.3 Creating and Running a Simple Application in Netbeans


26.3.1 Examining a JSP File 1124


26.3.2 Examining a Page Bean File


26.3.3 Event-Processing Life Cycle


26.3.4 Relationship Between the JSP and Page Bean Files


Contents xix


26.3.5 Examining the XHTML Generated by a Java Web Application


26.3.6 Building a Web Application in Netbeans


26.4 JSF Components


26.4.1 Text and Graphics Components


26.4.2 Validation Using Validator Components and Custom Validators


26.5 Session Tracking


26.5.1 Cookies


26.5.2 Session Tracking with the Session Bean Object


26.6 Wrap-Up


26.7 Web Resources


27 Ajax-Enabled JavaServer™ Faces


Web Applications 1187


27.1 Introduction


27.2 Accessing Databases in Web Applications


27.2.1 Building a Web Application That Displays Data from a Database


27.2.2 Modifying the Page Bean File for the Address Book Application


27.3 Ajax-Enabled JSF Components


27.4 AutoComplete Text Field and Virtual Forms


27.4.1 Configuring Virtual Forms


27.4.2 JSP File with Virtual Forms and an AutoComplete Text Field


27.4.3 Providing Suggestions for an AutoComplete Text Field


27.5 Google Maps Map Viewer Component


27.5.1 Obtaining a Google Maps API Key


27.5.2 Adding a Map Viewer Component to a Page


27.5.3 JSP File with a Map Viewer Component


27.5.4 Page Bean That Displays a Map in the Map Viewer Component


27.6 Wrap-Up


27.7 Web Resources


28 Web Services 1225


28.1 Introduction


28.2 Java Web Services Basics


28.3 Creating, Publishing, Testing and Describing a Web Service


28.3.1 Creating a Web Application Project and Adding a Web


Service Class in Netbeans


28.3.2 Defining the HugeInteger Web Service in Netbeans


28.3.3 Publishing the HugeInteger Web Service from Netbeans


28.3.4 Testing the HugeInteger Web Service with Sun Java System


Application Server’s Tester Web page


28.3.5 Describing a Web Service with the Web Service


Description Language (WSDL)


28.4 Consuming a Web Service


28.4.1 Creating a Client in Netbeans to Consume the HugeInteger


Web Service


28.4.2 Consuming the HugeInteger Web Service


xx Contents


28.5 SOAP


28.6 Session Tracking in Web Services


28.6.1 Creating a Blackjack Web Service


28.6.2 Consuming the Blackjack Web Service


28.7 Consuming a Database-Driven Web Service from a Web Application


28.7.1 Configuring Java DB in Netbeans and Creating the


Reservation Database


28.7.2 Creating a Web Application to Interact with the


Reservation Web Service


28.8 Passing an Object of a User-Defined Type to a Web Service


28.9 REST-Based Web Services in ASP.NET


28.9.1 REST-Based Web Service Functionality


28.9.2 Creating an ASP.NET REST-Based Web Service


28.9.3 Adding Data Components to a Web Service


28.10 Wrap-Up


28.11 Web Resources


Part 5: Appendices 1303


A XHTML Special Characters 1304


B XHTML Colors 1305


C JavaScript Operator Precedence Chart 1308


D ASCII Character Set 1310


E Number Systems 1311


E.1 Introduction 1312


E.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers


E.3 Converting Octal and Hexadecimal Numbers to Binary Numbers


E.4 Converting from Binary, Octal or Hexadecimal to Decimal


E.5 Converting from Decimal to Binary, Octal or Hexadecimal


E.6 Negative Binary Numbers: Two’s Complement Notation


F Unicode® 1325


F.1 Introduction


F.2 Unicode Transformation Formats


F.3 Characters and Glyphs


F.4 Advantages/Disadvantages of Unicode


F.5 Unicode Consortium’s Website


F.6 Using Unicode


F.7 Character Ranges


Index 1338


 


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