Tuesday, January 6, 2009

Excel for Scientists and Engineers or Digital Texturing and Painting

Excel for Scientists and Engineers

Author: E Joseph Billo

Learn to fully harness the power of Microsoft Excel® to perform scientific and engineering calculations

With this text as your guide, you can significantly enhance Microsoft Excel's® capabilities to execute the calculations needed to solve a variety of chemical, biochemical, physical, engineering, biological, and medicinal problems. The text begins with two chapters that introduce you to Excel's Visual Basic for Applications (VBA) programming language, which allows you to expand Excel's® capabilities, although you can still use the text without learning VBA. Following the author's step-by-step instructions, here are just a few of the calculations you learn to perform:

  • Use worksheet functions to work with matrices
  • Find roots of equations and solve systems of simultaneous equations
  • Solve ordinary differential equations and partial differential equations
  • Perform linear and non-linear regression
  • Use random numbers and the Monte Carlo method
This text is loaded with examples ranging from very basic to highly sophisticated solutions. More than 100 end-of-chapter problems help you test and put your knowledge to practice solving real-world problems. Answers and explanatory notes for most of the problems are provided in an appendix.

The CD-ROM that accompanies this text provides several useful features:

  • All the spreadsheets, charts, and VBA code needed to perform the examples from the text
  • Solutions to most of the end-of-chapter problems
  • An add-in workbook with more than twenty custom functions
This text does not require any background in programming, so it is suitable for bothundergraduate and graduate courses. Moreover, practitioners in science and engineering will find that this guide saves hours of time by enabling them to perform most of their calculations with one familiar spreadsheet package



Book about: Principios de Finanzas Corporativas

Digital Texturing and Painting

Author: Owen Demers

If you work in 3D, you must have this book. More than a compendium of techniques for the texture professional, (digital) Texturing & Painting gets to the heart of being an artist in the digital realm. With this inspired guide, you'll learn to translate the enviroments you experience into an expressive, complete digital style:

  • Study and describe materials and their textures in the real world.
  • Avoid the seduction of technology as you explore the traditional techniques and artistry of painting masters thoughout the ages.
  • Differentiate surfaces by their textural qualities, such as color, reflections, and wear and tear
  • Build materials and textures through digital techniques combined with the use of traditional mediums
  • Bring wireframes to life through detailand color
  • Create vivid scenes and beautiful surfaces

Booknews

Owen has worked for a number of commercial and professional studios in both traditional and computer graphics. Fascinated by textures, he presents this guide teaching digital artists how to explore and understand textures in the real world, to enhance the recreation of such textures in both digital and traditional methods. The initial chapters cover a number of visual basics— to look and to look at, color theory, and an examination of twelve well- known paintings putting theory into practice. The remaining chapters focus on how the digital artist uses this knowledge, by taking the reader through the steps of a specific visual project. The accompanying CD-ROM contains all the files needed to complete the exercises contained in the text. Annotation c. Book News, Inc., Portland, OR (booknews.com)



Table of Contents:
Introduction: What Is Texture?2
1The Fine Art of Seeing and Dissecting14
2Reference Materials, Textures, and Practical Stuff56
3Color Theory92
4Paintings120
5Making Decisions148
6The Project: Technical Preparation198
7The Bandana: A Simple Tile and Scanned Texture212
8Steel Braided Hoses: A Small Tileable Texture220
9The Tire: Adding Detail with Displacement Maps232
10Axle's Face: Texturing Polygons244
11The Goggles: Procedural Textures256
12The Car Body: Complexity of Texture278
13The Fin: Texturing Uneven Surfaces292
14Axle's Chest: Sculpting, Painting, and Projections304
15Wrap-Up: Some Things to Think About318
Reading List324
Index327

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