Game Design: Principles, Practice, and Techniques- the Ultimate Guide for the Aspiring Game Designer
Author: Barnaby Berbank Green
Practical, complete coverage of game design basics from design process to production
This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.
Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
New interesting textbook: Voluntary Food Intake and Diet Selection in Farm Animals or Light Desserts
Programmable Logic Controllers 3e
Author: Frank D Petruzella
Now available as a four-color text, this outstanding text for the first course in programmable logic controllers (PLCs) focuses on how PLCs work and gives students practical information about installing, programming, and maintaining PLC systems. It's not intended to replace manufacturer's or user's manuals, but rather complements and expands on the information contained in these materials. All topics are covered in small segments. Students systematically carry out a wide range of generic programming exercises and assignments. All of the information about PLCs has been updated.
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