Sunday, February 22, 2009

Introduction to Java Programming or Common LISP

Introduction to Java Programming

Author: Y Daniel Liang

Groundbreaking fundamentals – first approach enables readers to understand the basics before being introduced to more challenging topics. Liang offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and interactive self-test. Now uses standard classes only. Uses UML diagrams in every example starting chapter 8. Includes additional notes with diagrams. Comprehensive coverage of Java and programming make this a useful reference for IT professionals.



Table of Contents:
NOTE:  this is a brief version.  For a more comprehensive text, please visit "Introduction to Java Programming, Comprehensive Edition"


 


Chapter 1 Introduction to Computers, Programs, and Java


Chapter 2 Elementary Programming


Chapter 3 Selections


Chapter 4 Loops


Chapter 5 Methods


Chapter 6 Arrays


Chapter 7 Objects and Classes


Chapter 8 Strings and Text I/O


Chapter 9 Thinking in Objects


Chapter 10 Inheritance and Polymorphism


Chapter 11 Abstract Classes and Interfaces


Chapter 12 Object-Oriented Design and Patterns


Chapter 13 GUI Basics


Chapter 14 Graphics


Chapter 15 Event-Driven Programming


Chapter 16 Creating User Interfaces


Chapter 17 Applets and Multimedia


Chapter 18 Exception Handling


Chapter 19 Binary I/O


Chapter 20 Recursion

Books about: Globale Probleme und die Kultur des Kapitalismus

Common LISP: The Language

Author: Guy Steel

The defacto standard - a must-have for all LISP programmers.


In this greatly expanded edition of the defacto standard, you'll learn about the nearly 200 changes already made since original publication - and find out about gray areas likely to be revised later. Written by the Vice- Chairman of X3J13 (the ANSI
committee responsible for the standardization of Common Lisp) and co-developer of the language itself, the new edition contains the entire text of the first edition plus six completely new chapters. They cover: - CLOS, the Common Lisp Object System, with new features to support function overloading and object-oriented programming, plus complete technical specifications * Loops, a powerful control structure for multiple variables * Conditions, a generalization of the error signaling mechanism * Series and generators * Plus other subjects not part of the ANSI standards but of interest to professional programmers. Throughout, you'll find fresh examples, additional clarifications, warnings, and tips - all presented with the author's customary vigor and wit.

Booknews

Bridges the gap between the first edition (1984) and the forthcoming ANSI standard for the language. Includes the entire text of the first edition plus six new chapters covering the Common LISP Object System, conditions, pretty printing, loops, series, and generators. Annotation c. Book News, Inc., Portland, OR (booknews.com)



Saturday, February 21, 2009

Practical DV Filmmaking or Books in the Digital Age

Practical DV Filmmaking

Author: Russell Evans

Written for the beginner, Practical DV Filmmaking guides you thorough the process of making a film with low-cost digital equipment: from development through to production, post-production and distribution. While the technical tools you need are fully explained, the book concentrates on filmmaking principles throughout, illustrating how these tools can be used to achieve stylistic approaches for innovative filmmaking.

The book assumes no background knowledge in either technology or filmmaking and is divided into four key areas:
*DEVELOPMENT: turn your idea into a workable script, storyboard and schedule.
*PRODUCTION: develop skills to shoot original short films and turn a zero-to-low budget to your advantage.
*POST-PRODUCTION: learn basic editing techniques to enhance your original idea using iMovie, Premiere and other popular tools.
*DISTRIBUTION: set up a website and use the internet to promote your film. Includes numerous links to useful websites. Plus, top tips for how to enter a film festival and a new chapter on developing a career.

Projects enable you to master each step of the process taking you through different aspects of filmmaking today. Gradually you will find out where your strengths lie and how to make the most of them. The book also encourages stylistic development by intruding theoretical approaches to filmmaking. A glossary of terms plus an appendix of resources make this guide a one-stop essential handbook to DV filmmaking practice for beginners and student filmmakers.

* Master low-budget filmmaking principles with easy step-by-step techniques and practical projects
* Develop a real world perspective through case studies andinterviews with successful filmmakers
* Combine technical know-how with stylistic approaches to filmmaking.



Table of Contents:
Ch. 1Overview1
Ch. 2Inside video10
Ch. 3Films and how they work43
Ch. 4Pre-production70
Ch. 5Production tools145
Ch. 6Production aesthetics194
Ch. 7Post-production tools242
Ch. 8Post-production aesthetics272
Ch. 9Careers and distribution297
Ch. 10Mapping the industry362

Go to: Winning the War against Asthma and Allergies or 100 Questions and Answers about Colorectal Cancer

Books in the Digital Age: The Transformation of Academic and Higher Education Publishing in Britain and the United States

Author: John B Thompson

The book publishing industry is going through a period of profound and turbulent change brought about in part by the digital revolution. What is the role of the book in an age preoccupied with computers and the internet? How has the book publishing industry been transformed by the economic and technological upheavals of recent years, and how is it likely to change in the future?
This is the first major study of the book publishing industry in Britain and the United States for more than two decades. Thompson focuses on academic and higher education publishing and analyses the evolution of these sectors from 1980 to the present. He shows that each sector is characterized by its own distinctive ‘logic’ or dynamic of change, and that by reconstructing this logic we can understand the problems, challenges and opportunities faced by publishing firms today. He also shows that the digital revolution has had, and continues to have, a profound impact on the book publishing business, although the real impact of this revolution has little to do with the ebook scenarios imagined by many commentators.
Books in the Digital Age will become a standard work on the publishing industry at the beginning of the 21st century. It will be of great interest to students taking courses in the sociology of culture, media and cultural studies, and publishing. It will also be of great value to professionals in the publishing industry, educators and policy makers, and to anyone interested in books and their future.