Oracle Discoverer 10g Handbook
Author: Darlene Armstrong Smith
Generate detailed reports that will give your company the competitive edge
Put essential information in the hands of end-users across your organization using Oracle Business Intelligence Discoverer 10g and the comprehensive information contained in this Oracle Press guide. You’ll learn, step-by-step, how to query databases and warehouses, format the results, and distribute dynamic, Web-enabled reports. All features are covered in full detail, including OracleBI Discoverer Desktop, Workbook Wizard, Plus, Viewer, Discoverer Administrator, Portlet Provider, OLAP, and Enterprise Manager. Real-world case studies and tutorials illustrate all of the analysis, security, and reporting capabilities of Oracle Discoverer 10g.
- Set up, configure, and manage Oracle Business Intelligence Discoverer 10g
- Perform ad hoc and fixed queries using the Workbook Wizard
- Integrate sorts, calculations, percentages, and parameters using Discoverer Plus
- Create reports with graphs, tables, titles, headers, footers, and margins
- Use Discoverer Viewer to review, format, export, email, and print reports
- Refine queries using interactive pivoting, drilling, and Hyper Drilling
- Control OLAP workbooks using the Discoverer Catalog and Oracle Enterprise Manager
- Establish access and sharing rights, and scheduling privileges with Discoverer Administrator
- Set up and use Portal using Discoverer Portlet Provider and Portlets
- Implement query shortcuts, cascading parameters and advanced analytic calculations using templates
Michael Armstrong-Smith (Cookeville, TN) is the Principal Consultant for Armstrong-Smith Consulting. A fellow of theInstitute of Analysts and Programmers, and a member of Oracle's customer advisory board on business intelligence, he has over 20 years systems development experience. Michael is a leader in the field of business intelligence, with specialist knowledge of data warehouses, and, of course, Oracle Discoverer. He is also a conference speaker and has spoken on Discoverer at conferences in Hawaii, Orlando and Toronto. Michael is the coauthor of Oracle Discoverer Handbook (Oracle Press, 2000).
Darlene Armstrong-Smith (Cookeville, TN) is Senior Curriculum Developer for Armstrong-Smith Consulting and an instructional designer and, as well as a professional trainer. She has 12 years experience designing and implementing system conversion training, and also as an adult vocational educator. Darlene has served as a training consultant to financial institutions, a national brokerage firm, a major Alaskan hotel chain and various other institutions. She has written and delivered manuals and policies and procedures for various organizations ranging from training in highly technical software to "soft skills" such as team building, employee motivation, and public speaking. Darlene is the coauthor of Oracle Discoverer Handbook (Oracle Press, 2000).
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User Interface Design for Programmers
Author: Joel Spolsky
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design--the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead--strong at reasoning, weak on artistic judgment, and incapable of doing UI design.
In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple.
In a fun and entertaining way, Spolky makes UI design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Table of Contents:
Foreword | ||
Introduction | ||
Acknowledgments | ||
Ch. 1 | Controlling Your Environment Makes You Happy | 1 |
Ch. 2 | Figuring Out What They Expected | 7 |
Ch. 3 | Choices | 15 |
Ch. 4 | Affordances and Metaphors | 23 |
Ch. 5 | Broken Metaphors | 33 |
Ch. 6 | Consistency and Other Hobgoblins | 43 |
Ch. 7 | Putting the User in Charge | 49 |
Ch. 8 | Design for Extremes | 57 |
Ch. 9 | People Can't Read | 61 |
Ch. 10 | People Can't Control the Mouse | 67 |
Ch. 11 | People Can't Remember | 75 |
Ch. 12 | The Process of Designing a Product | 81 |
Ch. 13 | Those Pesky Usability Tests | 89 |
Ch. 14 | Relativity: Understanding UI Time Warps | 103 |
Ch. 15 | "But ... How Do It Know?" | 109 |
Ch. 16 | Tricks of the Trade | 115 |
Ch. 17 | Designing for the Web | 121 |
Ch. 18 | Programming for Humans | 133 |
Shockingly Selective Bibliography | 135 | |
Index | 137 |
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