Saturday, January 31, 2009

The Computer Cartoon Kit or Introducing 3ds Max 9

The Computer Cartoon Kit: All You Need to Make Your Own Comic Strips with CD-ROM

Author: Steve Marchant

Here-in book format with accompanying CD-ROM-is a tutorial for beginning cartoonists. It presents detailed instruction on creating comics, from scripting and storytelling to finished composition and distribution both to print and Internet publishers. The book opens with a short history of cartoons and points out different comic book styles that have evolved over the decades. It goes on to recommend software for beginning cartoonists, focusing on widely-used Photoshop software and explaining how to use it. Additional advice and instruction explains how to choose and customize images from the accompanying disc, how to add text and dialogue balloons to a story, how to size formats for printing on the Web, and even how to create your own image library. The book features more than 400 color illustrations and the CD-ROM contains more than 100 copyright-free comic book images.



Read also Pills A Go Go or Healing Takes Time

Introducing 3ds Max 9: 3D for Beginners

Author: Dariush Derakhshani

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Friday, January 30, 2009

Measuring Computer Performance or The Engineering Design of Systems

Measuring Computer Performance: A Practitioner's Guide

Author: David J Lilja

Measuring Computer Performance sets out the fundamental techniques used in analyzing and understanding the performance of computer systems. The emphasis is on practical methods of measurement, simulation, and analytical modeling. David Lilja discusses performance metrics and provides detailed coverage of the strategies used in benchmark programs. In addition to intuitive explanations of key statistical tools, he describes the general "design of experiments" technique and shows how the maximum amount of information can be obtained with minimum effort. Features include appendices listing common probability distributions and statistical tables and a glossary of important technical terms.



Table of Contents:
Preface
Acknowledgements
1Introduction1
2Metrics of performance9
3Average performance and variability25
4Errors in experimental measurements43
5Comparing alternatives61
6Measurement tools and techniques82
7Benchmark programs111
8Linear-regression models139
9The design of experiments157
10Simulation and random-number generation181
11Queueing analysis217
App. A: Glossary239
App. BSome useful probability distributions242
App. CSelected statistical tables249
Index258

Read also Cocina Vegetariana Baja En Calorias or Tapas

The Engineering Design of Systems: Models and Methods

Author: Dennis M Bued

Systems engineering is the design of a complex interconnection of many elements to maximize performance. As such, the science relates to all fields of engineering. While systems engineering has always played an important role in industrial and military applications, advances in communications and computer technology have made this discipline especially relevant. This book introduces design methods and models used by systems engineers in the real world. It offer a comprehensive, integrated treatment that includes modeling, underlying design principles, and the process of optimization for peak performance.



Thursday, January 29, 2009

MCSE Windows Server 2003 All in One Exam Guide or Marketing Your Retail Store in the Internet Age

MCSE Windows Server 2003 All-in-One Exam Guide (70-290, 70-291, 70-293 & 70-294)

Author: Brian Culp

All-in-One is all you need! This authoritative reference offers complete coverage of all material on the MCSE Windows Server 2003 exams 70-290, 70-291-, 70-293, and 70-294. You’ll find exam objectives at the beginning of each chapter, helpful exam tips, end-of-chapter practice questions, and photographs and illustrations. The bonus CD-ROM contains a testing engine with questions found only on the CD. This comprehensive guide not only helps you pass this challenging exam, but will also serve as an invaluable on-the-job reference.



Book review: Informação sobre Carreira, Aconselhamento de Carreira, e Desenvolvimento de Carreira

Marketing Your Retail Store in the Internet Age

Author: Bob Negen

If you own and operate a small retail business, this guide will give you a proven system for marketing your store, allowing you to compete with online merchants and big-box stores alike. Full of fresh and innovative ideas for promoting small stores, it will show you how to create a great in-store experience and build loyal, long-lasting relationships with customers.



Table of Contents:
Acknowledgments.

Introduction.

Who Should Read This Book.

Who Are Bob and Susan Negen and Why Should You Listen to Them?

The Bad News.

The Good News.

The New Millennium Merchant.

The WhizBang! Marketing System: Four Steps to Higher Sales and Happier Customers.

How to Use This Book.

Step One: How to Get New Customers without Going Broke.

Five Key Concepts for Getting New Customers.

Key Concept #1: Be Willing to Pay to Get New Customers.

Key Concept #2: Understand the Lifetime Value of a Customer.

Key Concept #3: Break Even on the Front End, Break the Bank on the Back End.

Key Concept #4: Apply the “Rule of Reciprocity”.

Key Concept #5: Leverage the Power of Affinity Marketing.

Six Low-Tech Tactics to Get New Customers without Going Broke.

New Customer Tactic #1: Give Away Gift Certificates.

New Customer Tactic #2: Send Endorsed Mailings.

New Customer Tactic #3: Partner with a Charitable Cause.

New Customer Tactic #4: Create a Referral System.

New Customer Tactic #5: Engage in “Donut Marketing”.

New Customer Tactic #6: Generate Publicity.

Six High-Tech Tactics to Get New Customers.

New Customer Tactic #7: Have a Great Website.

New Customer Tactic #8: Seek Out Reciprocal Links.

New Customer Tactic #9: Set Up Email Endorsements.

New Customer Tactic #10: Ask Customers to Forward to aFriend.

New Customer Tactic #11: Online User Groups and Chat Rooms.

New Customer Tactic #12: Get Good Search Engine Placement.

Special Section: The Traditional Media.

Why Advertising Doesn’t Usually Work for Independent Retailers and What You Can Do About It.

Special Section: Copywriting for Retailers.

Killer Copy: How to Write Messages That Sell.

The Ten Commandments of Copywriting for Retailers.

Step Two: Turn a First-Time Buyer into a Regular Customer.

Two Key Concepts for Turning a First-Time Buyer into a Regular Customer.

Key Concept #1: Lifetime Value of a Customer.

Key Concept #2: The Big Switch.

Three Low-Tech Tactics for Turning a First-Time Buyer into a Regular Customer.

Turn Them into a Regular Customer Tactic #1: Give a Great First Experience in Your Store.

Turn Them into a Regular Customer Tactic #2: Ask For Their Contact Information.

Turn Them into a Regular Customer Tactic #3: Follow Up Immediately.

Two High-Tech Tactics for Turning a First-Time Buyer into a Regular Customer.

Turn Them into a Regular Customer Tactic #4: Have a Newsletter Sign-Up on Your Website.

Turn Them into a Regular Customer Tactic #5: Create Automatic Welcome Emails.

Step Three: Get Your Customers to Shop More Often.

Two Key Concepts to Get Your Customers to Shop More Often.

Key Concept #1: It’s Your Responsibility to Be Remembered, Not Your Customer’s Responsibility to Remember You.

Key Concept #2: The Secret Strategy: Become a Broader Resource.

Four Low-Tech Tactics to Get Your Customers to Shop More Often.

Shop More Often Tactic #1: Have Lots of Promotions.

Shop More Often Tactic #2: Have a Big, Bold, Preferred Customer Club.

Shop More Often Tactic #3: Send Snail Mail.

Shop More Often Tactic #4: Use Bag Stuffers and Bounce Backs.

Four High-Tech Tactics to Get Your Customers to Shop More Often.

Shop More Often Tactic #5: Manage Your Customer Database.

Shop More Often Tactic #6: Use Email Marketing to Stay in Touch with Your Customers.

Shop More Often Tactic #7: Make Your Website a Resource for Your Customers.

Shop More Often Tactic #8: Use Email Campaigns to Sell Related Products.

Step Four: Keep Your Customers for Life.

Six Key Concepts to Keep Customers for Life.

Key Concept #1: Keep Your Customers for as Many Years as Possible.

Key Concept #2: Never Take Your Customers for Granted.

Key Concept #3: Be Constant.

Key Concept #4: Be Consistent.

Key Concept #5: Keep Your Approach to Your Business Fresh and Exciting.

Key Concept #6: What’s a Customer Worth? Show Me the Money!

Three Terrific Tactics to Keep Customers for Life.

Terrific Tactic #1: Build a Marketing Plan.

Terrific Tactic #2: Track the Effectiveness of Your Marketing Efforts.

Terrific Tactic #3: Fight “Perceived Indifference” Tooth and Nail.

Conclusion.

Index.

Tuesday, January 27, 2009

Grand Theft Auto or Microsoft Entourage 2004

Grand Theft Auto: San Andreas(tm) Official Strategy Guide X-Box and PC

Author: BradyGames

BradyGames' Grand Theft Auto: San Andreas Official Strategy Guide includes the following:

  • THE MISSIONS: We'll guide you through three cities, a sprawling wilderness, and loads of action. Where to go, who to meet, and what to do to earn the most cash and respect.
  • THE MAPS: The most complete visual reference for San Andreas. Each city and territory is charted to detail every square mile. Find everything.
  • THE EXTRAS: The missions are just the beginning. We reveal a lifetime of diversions by covering all the odd jobs, extra missions, Unique Jumps, and Bonus Items San Andreas has to offer.
  • THE VEHICLES: A virtual showroom of every mode of transportation at your disposal.
  • THE SECRETS: Every city has its hidden spots that only the locals know about. We show you where they are. Find every gang tag, collect every oyster and horseshoe, snap every photo-op, launch every stunt jump, locate extra power-ups, and more!
  • BONUS FOLD-OUT: Required Odd Jobs Map!

Platform: XBOX and PC
Genre: Action/Adventure

This product is available for sale worldwide.



Interesting textbook: Ganele a la Glucosa or Discover Meditation

Microsoft Entourage 2004: For Mac OS X (Visual Quickstart Guide)

Author: Steve Schwartz

Both by itself and as part of Microsoft Office 2004 for Mac OS X, Entourage 2004 is about more than just email: It's about managing contacts and setting up appointments and creating task lists. But most of all it's about organization--providing a unified view for sharing, creating, and managing the information that threatens to engulf us. Here to help you make the most of it is the first Visual QuickStart Guide devoted entirely to the topic. In these pages you'll find all the task-based, step-by-step instruction you need to master every aspect of Entourage--from managing multiple email accounts to setting up groups, creating customized send and receive schedules, and more. Best of all, you¿ll get the skinny on all of Entourage 2004's new features--most notably, the very cool Project Center, which provides a single location from which you can view and organize all of the email, files, contacts, meetings, and tasks associated with a given project.



Monday, January 26, 2009

Active Directory Cookbook or Digital Photography for Childrens and Family Portraiture

Active Directory Cookbook

Author: Robbie Allen

Author Robbie Allen, a senior systems architect at Cisco and co-author of the Active Directory tutorial, bases this collection of troubleshooting recipes on his own experience, along with Windows administrators throughout the industry.



Go to: The Libertarian Reader Classic and Contemporary Writings from Lao Tzu to Milton Friedman or Earth in the Balance

Digital Photography for Children's and Family Portraiture

Author: Kathleen Hawkins

As quality digital photos become more achievable by parents and amateurs, this guide aims to help professional photographers reclaim the family demographic by outlining how to create highly artistic, technically masterful portraits and truly one-of-a-kind keepsakes. Starting with a look at how working digitally impacts a business and explaining the key benefits of new technologies, this manual shows how to lay the foundation for successful client interactions and quality digital photos. Both beginning photographers and seasoned pros will learn how to select the best equipment for the job, how programs such as Adobe Photoshop can make a typical shot really shine, how to work with a lab or print in studio, and how to design and produce standout albums for clients. Details on planning the shoot—from choosing clothing that works best to selecting props for children's theme images or family portraits—are also included.



Sunday, January 25, 2009

ALS Security Certification or Approaching Quantum Computing

ALS Security+ Certification

Author: Microsoft Official Academic Cours

A complete program of textbook, lab manual, and software, this Academic Learning Series textbook and lab manual provides everything students need to build the knowledge and skills necessary to implement and manage network security. Coverage includes authentication, encryption, public key infrastructure, and network infrastructure. In addition, this textbook will help students to prepare for the CompTIA examination: Security+. A complete set of instructor resources supports the book.



See also: Color Management in Digital Photography or Using R for Introductory Statistics

Approaching Quantum Computing

Author: Dan C Marinescu

With a clear writing style and matter-of-fact approach, this rigorous yet accessible introduction to quantum computing is designed for readers with a solid mathematical background but limited knowledge of physics and quantum mechanics. Using a methodical approach and an abundance of worked examples, this handbook delivers a thorough introduction to the quantum circuit model, including the mathematical formalism required for quantum computing. Concentrates on the quantum circuit model to make complex subject matter more accessible. Provides a phenomenological introduction to quantum computing, encouraging readers to view the subject as a fundamentally new approach to computing. Detailed presentation of quantum algorithms demonstrates the logic behind the development of Deutsch’s problem, quantum Fourier transform, Shor’s factoring algorithm, Simon’s algorithm for phase estimation, and discrete logarithms evaluation problems. For anyone interested in learning more about quantum computing.



Table of Contents:

1 Preface

2 Introduction

2.1 Computing and the Laws of Physics

2.2 Quantum Information

2.3 Quantum Computers

2.4 The Wave and the Corpuscular Nature of Light

2.5 Deterministic versus Probabilistic Photon Behavior

2.6 State Description, Superposition, and Uncertainty

2.7 Measurements in Multiple Bases

2.8 Measurements of Superposition States

2.9 An Augmented Probabilistic Model. The Superposition Probability Rule.

2.10 A Photon Coincidence Experiment

2.11 A Three Beam Splitter Experiment

2.12 BB84, the Emergence of Quantum Cryptography

2.13 A Qubit of History

2.14 Summary and Further Readings

2.15Exercises and Problems



3 Quantum Mechanics, a Mathematical Model of the Physical World

3.1 Vector Spaces

3.2 n-Dimensional Real Euclidean Vector Space

3.3 Linear Operators and Matrices

3.4 Hermitian Operators in a Complex n -Dimensional Euclidean Vector Space

3.5 n -Dimensional Hilbert Spaces. Dirac Notations

3.6 The Inner Product in an n -Dimensional Hilbert Space

3.7 Tensor and Outer Products

3.8 Quantum States

3.9 Quantum Observables. Quantum Operators

3.10 Spectral Decomposition of a Quantum Operator

3.11 The Measurement of Observables

3.12 More about Measurements. The Density Operator

3.13 Double-Slit Experiments

3.14 Stern-Gerlach Type Experiments

3.15 The Spin as an Intrinsic Property

3.16 SchrodingerÕs Wave Equation

3.17 HeisenbergÕs Uncertainty Principle

3.18 A Brief History of Quantum Ideas

3.19 Summary and Further Readings

3.20 Exercises and Problems



4 Qubits and Their Physical Realization

4.1 One Qubit, a Very Small Bit

4.2 The Bloch Sphere Representation of One Qubit

4.3 Rotation Operations on the Bloch Sphere

4.4 The Measurement of a Single Qubit

4.5 Pure and Impure States of a Qubit

4.6 A Pair of Qubits. Entanglement

4.7 The Fragility of Quantum Information. SchrodingerÕs Cat

4.8 Qubits: from Hilbert Spaces to Physical Implementation

4.9 Qubits as Spin One-Half Particles

4.10 The Measurement of the Spin

4.11 The Qubit as a Polarized Photon

4.12 Entanglement

4.13 The Exchange of Information Using Entangled Particles

4.14 Summary and Further Readings

4.15 Exercises and Problems



5 Quantum Gates and Quantum Circuits

5.1 Classical Logic Gates and Circuits

5.2 One-Qubit Gates

5.3 The Hadamard Gate, Beam Splitters and Interferometers

5.4 Two-Qubit Gates. The CNOT Gate

5.5 Can We Build Quantum Copy Machines?

5.6 Three-Qubit Gates. The Fredkin Gate

5.7 The Toffoli Gate

5.8 Quantum Circuits

5.9 The No Cloning Theorem

5.10 Qubit Swapping and Full Adder Circuits

5.11 More about Unitary Operations and Rotation Matrices

5.12 Single-Qubit Controlled Operations

5.13 Multiple Qubit Controlled Operations

5.14 Universal Quantum Gates

5.15 A Quantum Circuit for the Walsh-Hadamard Transform

5.16 The State Transformation Performed by Quantum Circuits

5.17 Mathematical Models of a Quantum Computer

5.18 Errors, Uniformity Conditions, and Time Complexity

5.19 Summary and Further Readings

5.20 Exercises and Problems



6 Quantum Algorithms

6.1 From Classical to Quantum Turing Machines

6.2 Computational Complexity and Entanglement

6.3 Classes of Quantum Algorithms

6.4 Quantum Parallelism

6.5 DeutschÕs Problem

6.6 Quantum Fourier Transform

6.7 Tensor Product Factorization

6.8 A Circuit for Quantum Fourier Transform

6.9 A Case Study: A Three-Qubit QFT

6.10 ShorÕs Factoring Algorithm and Order Finding

6.11 A Quantum Circuit for Computing f(x)Modulo 2

6.12 SimonÕs Algorithm for Phase Estimation

6.13 The Fourier Transform on an Abelian Group

6.14 Periodicity and the Quantum Fourier Transform

6.15 The Discrete Logarithms Evaluation Problem

6.16 The Hidden Subgroup Problem

6.17 Quantum Search Algorithms

6.18 Historical Notes

6.19 Summary and Further Readings

6.20 Exercises and Problems



7 The "Entanglement" of Computing and Communication with Quantum Mechanics. Reversible Computations

7.1 Communication, Entropy, and Quantum Information

7.2 Information Encoding

7.3 Quantum Teleportation with Maximally Entangled Particles

7.4 Anti-Correlation and Teleportation

7.5 Dense Coding

7.6 Quantum Key Distribution

7.7 EPR Pairs and Bell States

7.8 Uncertainty and Locality

7.9 Possible Explanations of the EPR Experiment

7.10 The Bell Inequality. Local Realism

7.11 Reversibility and Entropy

7.12 Thermodynamics and Thermodynamic Entropy

7.13 The Maxwell Demon

7.14 Energy Consumption. Landauer Principle

7.15 Low Power Computing. Adiabatic Switching

7.16 Bennett Information Driven Engine

7.17 Logically Reversible Turing Machines and Physical Reversibility

7.18 Historical Notes

7.19 Summary and Further Readings 297

7.20 Exercises and Problems 299



8 Appendix I: Algebraic Structures

8.1 Rings, Commutative Rings, Integral Domains, Fields

8.2 Complex Numbers

8.3 Abstract Groups and Isomorphisms

8.4 Matrix Representation

8.5 Groups of Transformations

8.6 Symmetry in a Plane

8.7 Finite Fields



9 Appendix II: Modular Arithmetic

9.1 Elementary Number Theory Concepts

9.2 EuclidÕs Algorithm for Integers

9.3 The Chinese Remainder Theorem and its Applications

9.4 Computer Arithmetic for Large Integers



10 Appendix III: Welsh-Hadamard Transform

10.1 Hadamard Matrices

10.2 The Fast Hadamard Transform



11 Appendix IV: Fourier Transform and Fourier Series

12 Glossary

Saturday, January 24, 2009

A Guide to MySQL or GarageBand2

A Guide to MySQL

Author: Philip J Pratt

The MySQL® database has become the world's most popular open source database because of its consistent fast performance, high reliability, and ease of use. That's why best-selling authors Phil Pratt and Mary Last are pleased to introduce their latest database textbook - A Guide to MySQL. This straightforward text utilizes three case databases - Premiere Products, Henry Books, and Alexamara Marina Group - to teach the concepts and techniques of using MySQL. Your students will gain the skills to build professional quality MySQL databases, thanks to this real-world approach. Additional hands-on exercises at the end of each chapter offer students the opportunity to problem-solve based on what they've previously learned.



Table of Contents:
1. Introduction to Premiere Products, Henry Books, and Alexamara Marina Group
2. Database Design Fundamentals
3. An Introduction to SQL
4. Single-Table Queries
5. Multiple-Table Queries
6. Updating Data
7. Database Administration
8. MySQL Special Topics
Appendix A: SQL Reference AppendixB: How Do I Reference
Appendix C. Answers to Odd-Numbered Review Questions

Book about: Angels in the Kitchen or When Friends Gather for Tea

GarageBand2: The Missing Manual

Author: David Pogu

Whether you're a professional musician or a mere novice,Apple's GarageBand software has everything you need toproduce commercial-quality recordings entirely on your own. Just imagine how many thousands of singers andinstrumentalists remain undiscovered because they lack thecapability to produce viable demos. Well, no more.

Now there's no need to assemble a backup band or book timeat a professional studio—GarageBand has it covered. AndGarageBand 2: The Missing Manual gives you the know-how youneed to make it all happen. It's an authoritative, wittyguide to constructing digital recordings with GarageBand.

Written by the master of the Missing Manual series, and amusician himself, David Pogue, this top-selling book showsyou how to maximize the program's entire set of tools. Pre-recorded loops, sampled sounds, live recordings—they'reall explained in easy-to-understand language. It also showsyou how to apply professional-sounding effects like reverbor chorusing, and then export the finished product toiTunes, where you can download your work to an iPod, exportit as an MP3, or burn it onto CDs.

Now revised to reflect GarageBand's latest features, thisbook's second edition also addresses how to:use GarageBand's eight-track capabilitiesdisplay music notation in real timeenhance timing and pitch for better quality recordingschange the tempo and key of recorded instrumentstune guitars with GarageBand before recording

So if you're chasing a dream or just having fun, GarageBand2: The Missing Manual is the only resource you need to makethe finest musical recordings possible.



Friday, January 23, 2009

Data Visualization or Information Trapping

Data Visualization: Principles and Practice

Author: Alexandru C Telea

Data Visualization: Principles and Practice provides a concise introduction to the field of data visualization. The material focuses on those techniques and methods that have a broad applicability in visualization applications, occur in most practical problems in various guises, and do not demand a specialized background to be understood. A number of less mainstream visualization techniques are also covered.

Features:

• Gives the reader an idea of the large variety of applications of data visualization
• Emphasizes the strong connections between visualization and related disciplines
• Practical examples in C++ and OpenGL

Techniques:

• scalar visualization
• vector visualization
• tensor visualization
• domain modeling
• image visualization
• volume visualization
• information visualization



Book about: Armageddon Oil and Terror or Working toward Whiteness

Information Trapping: Real-Time Research on the Web

Author: Tara Calishain

How many times have you run a Google search that resulted in thousands of results? With 8 billion pages online and more every day, it's increasingly likely that the Web contains the information you're looking for---if only you could find it. With Information Trapping: Real-Time Research on the Web, Tara Calishain makes researching more efficient for the thousands of academics, journalists, scientists, and professionals for whom the Web is an indispensable tool---as well as bloggers, genealogists, and other hobbyists with a passion to pursue. She does so by teaching the latest techniques in creating ongoing information-gathering systems that are as automated as possible. Instead of the usual static, single instance of finding information, she demonstrates how to use RSS feeds, page monitoring tools, and other software so readers can move from browsing to setting up streams of data that they'll capture and review.



Thursday, January 22, 2009

Joe Celkos SQL for Smarties or Adobe PhotoShop CS3 A Z

Joe Celko's SQL for Smarties: Advanced SQL Programming

Author: Joe Celko

SQL for Smarties was hailed as the first book devoted explicitly to the advanced techniques needed to transform an experienced SQL programmer into an expert. Now, 10 years later and in the third edition, this classic still reigns supreme as the book written by an SQL master that teaches future SQL masters. These are not just tips and techniques; Joe also offers the best solutions to old and new challenges and conveys the way you need to think in order to get the most out of SQL programming efforts for both correctness and performance.

In the third edition, Joe features new examples and updates to SQL-99, expanded sections of Query techniques, and a new section on schema design, with the same war-story teaching style that made the first and second editions of this book classics.

Features:
* Expert advice from a noted SQL authority and award-winning columnist, who has given ten years of service to the ANSI SQL standards committee and many more years of dependable help to readers of online forums.
* Teaches scores of advanced techniques that can be used with any product, in any SQL environment, whether it is an SQL-92 or SQL-99 environment.
* Offers tips for working around system deficiencies.
* Continues to use war stories--updated!--that give insights into real-world SQL programming challenges.

About the Author:
Joe Celko is a noted consultant, lecturer, teacher, and one of the most-read SQL authors in the world. He is well known for his ten years of service on the ANSI SQL standards committee, his dependable help on assorted SQL newsgroups, his column in Intelligent Enterprise (which won several Reader's Choice Awards), andthe war stories he tells to provide real-world insights into SQL programming. His best-selling books include Joe Celko's SQL for Smarties: Advanced SQL Programming, Joe Celko's SQL Puzzles and Answers, Joe Celko's Trees and Hierarchies in SQL for Smarties, and Joe Celko's SQL Style, all published by Morgan Kaufmann.

Booknews

A compendium of tips and tricks for advanced SQL programming, with coverage of database and data design, data types, and operations on tables, in an informal, conversational style. The bulk of the book covers predicates and logical operators of SQL, and complex queries. SQL-89 features now supported by commercial RDBMSs are discussed, as well as SQL-92 and how it's being implemented in current and future database products. An appendix offers source code for six check-digit programs. Annotation c. Book News, Inc., Portland, OR (booknews.com)



New interesting book: Der Natürliche Lautsprecher

Adobe PhotoShop CS3 A-Z: Tools and Features

Author: Philip Andrews

Photoshop users of all levels need access to the crucial information in a flash. Techniques books provide the step-by-step instructions and how-to advice but this easy to navigate, dip-into guide provides quick answers to the inevitable 'what does that do?' questions that all too often bring progress to a grinding halt.

The full colour A to Z format covers hundreds of tools, features and menu options clearly and succinctly, with cross-references to related topics, screen shots and illustrative examples to help things fall into place. A new techniques section delves deeper into key areas, providing more instruction on essential tasks in an easy, step-by-step format. Fully updated with new CS3 features throughout, this is the Photoshop desk reference to adorn every digital image-maker's shelf.

* Intuitive A to Z format and clear, concise definitions make this the ideal desk reference guide to Photoshop's multitude of tools, options and features.

* Find the explanations, answers and practical advice you need to quickly get on with the task in hand - don't waste time looking anywhere else!

* Fully updated for CS3, with source images from the book and supporting tutorials provided on the accompanying website: photoshop-a-z.com.

* Intuitive A to Z format and clear, concise definitions make this the ideal desk reference guide to Photoshop's multitude of tools, options and features.
* Find the explanations, answers and practical advice you need to quickly get on with the task in hand - don't waste time looking anywhere else!
* Fully updated for CS3, with source images from the book and supporting tutorials provided on the accompanying website:photoshop-a-z.com.



Table of Contents:
SECTION 1: Fast solutions for everyday editing tasks; SECTION 2: Accented Edges filter — Automate; Bridge Background color - Button mode; Cache - Cutout filter; Darken blend mode - Dust & Scratches filter; Edges - Eyedropper tool; Facet filter - Fuzziness setting; Gamut Warning - Guides; Smart Halftone Pattern filter - Hue/Saturation adjustment layer; ICC profiles - Knockout; LAB color - LZW compression; Magic Eraser tool - Multi-Page PDF to PSD; Navigator -Notes; Ocean Ripple filter - Overlay blend mode; Page Setup - Quick Mask mode; Radial Blur filter - Rulers; Sample All Layers - Swatches palette; Text - Type Masks; Underlining type - Use All Layers; Vanishing Point filter - Vivid Light blending mode; Warp - Workspace; Photoshop XMP - ZoomView format

Tuesday, January 20, 2009

Show Me Microsoft Office Project 2003 or Software Project Management

Show Me! Microsoft Office Project 2003

Author: Brian Kennemer

Show Me Microsoft Office Project 2003 covers all the most important Project tasks using clear, step-by-step instructions, and is illustrated with hundreds of helpful screenshots. This easy-to-use book includes Show Me Live! Software that shows you how to perform everyday tasks and helps you gain real-world project experience. Other features include PM Focus, a full sidebar page with project management related information explaining when and why you might use a particular Project function.

The book is perfect for the advanced beginner to intermediate user who has limited experience with Project and who wants to learn through a highly visual, less text extensive approach. Because it is a task-based reference, it is also great for previous version users who want to quickly get up to speed on a new version.



Interesting book: Overcome Neck and Back Pain or Ancient Wisdom of the Chinese Tonic Herbs

Software Project Management: A Unified Framework

Author: Walker Royc

Software Project Management presents a new management framework uniquely suited to the complexities of modern software development. Walker Royce's pragmatic perspective exposes the shortcomings of many well-accepted management priorities and equips software professionals with state-of-the-art knowledge derived from his twenty years of successful from-the-trenches project management experience.

This book provides a clear and provocative discussion of the economics, metrics, and management strategies needed to plan and execute a software project successfully. Royce discusses-with refreshing candor-some of the fads, follies, and excesses of the software industry, clearly differentiating proven techniques from obsolete methods. Paired with this insightful examination are compelling arguments for new management approaches that are sure to stimulate debate. The relative impacts of these new techniques are quantified through simple economic analyses, common sense, and anecdotal evidence. The resulting framework strikes a pragmatic balance between theory and practice that can be readily applied in today's challenging development environment. An extensive case study of a large-scale, million-line project-deployed successfully on schedule and under budget using these techniques-further illustrates their application.

Software Project Management provides the software industry with field-proven benchmarks for making tactical decisions and strategic choices that will enhance an organization's probability of success.

This book includes:

  • Top ten principles for modern software management
  • Strategies for smoothly transitioning an organization to modern processes and technologies (such as Rational's Unified process)
  • Methods for keeping software engineering teams motivated and effectively prioritized
  • Insight into how technology, people, and economics impact project management.
  • Metrics and forecasting guidance for project costs, schedules, and quality control
AUTHORBIO: Walker Royce is a Vice President and General Manager at Rational Software Corporation. During the past two decades at Rational and TRW, he has performed in roles ranging from coder, designer, integrator, cost estimator, and trainer to software architect, R&D manager, product manager, and project manager.

From the backcover.

Dr. Dobb's Electronic Review of Computer Books - Gregory V. Wilson

Dancing Around the Problem

If you're like me, you had to wade through at least one dry, and apparently irrelevant, software engineering text at college. Well, guess what? You'll probably have to do it again a couple of years from now. If you do, you might want to check out the books reviewed below.

Every software developer I know believes that the Year 2000 bug is going to cause some degree of chaos. The debate tends to focus on how much, but I'm more interested in what will happen to our profession afterward. With millions of voters screaming about missing social security checks and driver's licenses that can't be renewed, politicians will want quick, tidy solutions.

I therefore predict that within a year or two there will be new laws in most jurisdictions requiring programmers to demonstrate that they meet certain professional standards in order to bid on large government contracts. And where will those standards come from? My best guess is that the top practices of the time, or at least practices with large advocacy groups, will be adopted wholesale. It really won't matter whether UML (for example) is the "right" notation for object-oriented design. It will be in the right place, at the right time, and we will all have to choose between using it, or letting big (and profitable) contracts pass us by.

All of which brings me to the first of this review's two books. Kim Caputo started on the Burroughs side of Unisys, which typically used many small teams to develop software. There was little process, and teams succeeded or failed based almost entirely on the strengths or weaknesses of their members. In contrast, the Sperry side of Unisys had lots of process documentation, but as the merged company's business changed, that documentation was becoming shelfware.

Walker Royce's Software Project Management, on the other hand, is a more traditional, but also somewhat iconoclastic, book. The introduction to Part I is a good indicator of Royce's approach:

"In the past 10 years, I have participated in the software process improvement efforts of several Fortune 500 companies. Typical goals of these efforts are to achieve a 2X, 3X, or 10X increase in productivity, qualtiy, time to market, or…all three…The funny thing is that many of these organizations have no idea what X is, in objective terms."

Royce's thesis is that many current software management practices are tied to archaic technologies and techniques. His book therefore focuses on what we should keep doing, what we should change, and why. For example, Chapter 4 is a point-by-point discussion of the points raised in Alan Davis's influential article "Fifteen Principles of Software Engineering." Royce argues that some of Davis's principles, such as evaluating design alternatives before starting construction, are anchored in the discredited waterfall model, and may actually be counter-productive in a world where iterative development is done using commodity components.

Similarly, Royce is sceptical about the benefits of code inspections, believing both that modern tools allow automated testing through the project lifecycle, and that code inspections are usually so boring that they are inevitably superficial. Perhaps his most challenging statement is that you shouldn't plan to throw this process away. Instead, you should plan to evolve your product.

Unfortunately, some of the middle chapters are bogged down with descriptions of management sets, requirements sets, and so on. These chapters discuss how the various bits and pieces of managementaria relate to one another, without actually describing what they are. For someone like me, who has never worked on a 100-person, multiyear project, it's all a bit opaque.

Despite that, I think Royce's book is worth reading, primarily because it challenges received wisdom. I came away feeling that he had tried many things, and had thought long and hard about why some approaches worked and some didn't. I believe we're all going to have to do that in about a year's time, and I recommend this book to anyone who wants to get an early start.



Table of Contents:
List of Figures
List of Tables
Foreword
Preface
Pt. ISoftware Management Renaissance1
Ch. 1Conventional Software Management5
Ch. 2Evolution of Software Economics21
Ch. 3Improving Software Economics31
Ch. 4The Old Way and the New55
Pt. IIA Software Management Process Framework69
Ch. 5Life-Cycle Phases73
Ch. 6Artifacts of the Process83
Ch. 7Model-Based Software Architectures109
Ch. 8Workflows of the Process117
Ch. 9Checkpoints of the Process125
Pt. IIISoftware Management Disciplines135
Ch. 10Iterative Process Planning139
Ch. 11Project Organizations and Responsibilities155
Ch. 12Process Automation167
Ch. 13Project Control and Process Instrumentation187
Ch. 14Tailoring the Process209
Pt. IVLooking Forward221
Ch. 15Modern Project Profiles225
Ch. 16Next-Generation Software Economics237
Ch. 17Modern Process Transitions247
Pt. VCase Studies and Backup Material255
App. AThe State of the Practice in Software Management259
App. BThe COCOMO Cost Estimation Model265
App. CChange Metrics283
App. DCCPDS-R Case Study299
App. EProcess Improvement and Mapping to the CMM363
Glossary391
References397
Index401

Monday, January 19, 2009

Master Guide for Glamour Photography or Guide to UNIX Using Linux Fourth Edition

Master Guide for Glamour Photography: Digital Techniques and Images

Author: Chris Nelson

This guidebook to nude and beauty photography provides amateurs and professionals alike with the necessary tools to create tasteful and artistic images that exceed expectations. With tried-and-true, expert guidance, the entire photo-shoot process—from developing the desired style and look to digital post-production techniques—is explained. Tips on posing and lighting, styling hair and makeup, and establishing a rapport with the subject, as well as chapters on creating smart marketing strategies, building a client base, and maximizing referrals to creating eye-catching displays and websites, are also included.



Book about: Countermans Guide to Parts and Service Management or Telecommunications Management

Guide to UNIX Using Linux, Fourth Edition

Author: Michael Palmer

Written with a clear, straightforward writing style and packed with step-by-step projects for direct, hands-on learning, Guide to UNIX Using Linux, 4E is the perfect resource for learning UNIX and Linux from the ground up. Through the use of practical examples, end-of-chapter reviews, and interactive exercises, novice users are transformed into confident UNIX/Linux users who can employ utilities, master files, manage and query data, create scripts, access a network or the Internet, and navigate popular user interfaces and software. The updated 4th edition incorporates coverage of the latest versions of UNIX and Linux, including new versions of Red Hat, Fedora, SUSE, and Uuntu Linux. A new chapter has also been added to cover basic networking utilities, and several other chapters have been expanded to include additional information on the KDE and GNOME desktops, as well as coverage of the popular OpenOffice.org office suite. With a strong focus on universal UNIX and Linux commands that are transferable to all versions of Linux, this book is a "must-have" for anyone seeking to develop their knowledge of these systems.



Table of Contents:
Chapter 1: THE ESSENCE OF UNIX AND LINUX
Chapter 2: EXPLORING THE UNIX/LINUX FILE SYSTEMS AND FILE SECURITY
Chapter 3: MASTERING EDITORS
Chapter 4: UNIX/LINUX FILE PROCESSING
Chapter 5: ADVANCED FILE PROCESSING
Chapter 6: INTRODUCTION TO SHELL SCRIPT PROGRAMMING
Chapter 7: ADVANCED SHELL PROGRAMMING
Chapter 8: EXPLORING THE UNIX/LINUX UTILITIES
Chapter 9: EXPLORING THE NETWORKING UTILITIES
Chapter 10: PERL AND CGI PROGRAMMING
Chapter 11: DEVELOPING UNIX/LINUX APPLICATIONS IN C AND C++
Chapter 12: THE X WINDOW SYSTEM
Appendix A: HOW TO ACCESS A UNIX/LINUX OPERATING SYSTEM
Appendix B: SYNTAX GUIDE TO UNIX/LINUX COMMANDS
Appendix C: HOW TO INSTALL FEDORA AND APACHE WEB SERVER
Appendix D: UNIX/LINUX VARIANTS
Appendix E: UNIX/LINUX SECURITY: NETWORK AND INTERNET CONNECTIVITY
Glossary

Murachs ADONET 2 0 Database Programming with VB 2005 or Physical Computing

Murach's ADO.NET 2. 0 Database Programming with VB 2005

Author: Anne Boehm

This book shows Visual Basic developers how to use Visual Studio 2005 and ADO.NET 2.0 to develop database applications the way the best professionals do. For rapid application development and prototyping, this book shows how to use the 2.0 data sources feature. For serious production applications, this book shows how to build 3 consist of presentation, business, and database classes. For web applications, this book shows how to use the time-saving ASP.NET 2.0 data controls. To ensure mastery, this book presents 25 complete database applications that demonstrate best programming practices. And it's all done in the distinctive Murach style that has been training professional developers for more than 30 years.



Look this: Tecnologia determinata commercio

Physical Computing

Author: Tom Igo

The computer revolution has made it easy for people with little to no technical training to use a computer for such everyday tasks as typing a letter, saving files, or recording data. But what about more imaginative purposes such as starting your car, opening a door, or tracking the contents of your refrigerator? "Physical Computing" will not only change the way you use your computer, it will change the way you think about your computer-how you view its capabilities, how you interact with it, and how you put it to work for you. It's time to bridge the gap between the physical and the virtual-time to use more than just your fingers to interact with your computer. Step outside of the confines of the basic computer and into the broader world of computing.



Table of Contents:
Ch. 1Electricity3
Ch. 2Shopping9
Ch. 3Building circuits33
Ch. 4The microcontroller49
Ch. 5Programming65
Ch. 6The "big four" schematics, programs and transducers87
Ch. 7Communicating between computers137
Ch. 8Physical interaction design, or techniques for polite conversation181
Ch. 9Sensing movement217
Ch. 10Making movement249
Ch. 11Touch me285
Ch. 12More communication between devices295
Ch. 13Controlling sound and light353
Ch. 14Managing multiple inputs and outputs381
App. AChoosing a microcontroller415
App. BRecommended suppliers423

Random Data or Rough Guide to the iPhone

Random Data: Analysis and Measurement Procedures

Author: Allan G Piersol

The classic reference on the theory and application of random data analysis-now expanded and revised. This eagerly awaited new edition of the bestselling random data analysis book continues to provide first-rate, practical tools for scientists and engineers who investigate dynamic data as well as those who use statistical methods to solve engineering problems. It is fully updated, covering new procedures developed since 1986 and extending the discussion to a remarkably broad range of applied fields, from aerospace and automotive industries to biomedical research. Comprehensive and self-contained, this new edition also greatly expands coverage of the theory, including derivations of key relationships in probability and random process theory not usually found in books of this kind. Special features of Random Data: Analysis and Measurement Procedures, Third Edition include:
* Basic probability functions for level crossings and peak values of random data
* Complete derivations of both old and new practical formulas for statistical error analysis of computed estimates
* The latest methods for data acquisition and processing as well as nonstationary data analysis
* Additional techniques on digital data analysis procedures
* New material on the analysis of multiple-input/multiple-output linear systems
* Numerous new examples and problem sets
* Hundreds of updated illustrations and references

*An Instructor's Manual presenting detailed solutions to all the problems in the book is available from the Wiley editorial department.

Technometrics

...time series analysts will certainly wish to have continuing access to both books and libraries will want to get copies of both new editions.

Technometrics

...time series analysts will certainly wish to have continuing access to both books and libraries will want to get copies of both new editions.

Zentralblatt Math

The book is a good practical reference for working engineers and scientists in many fields.

Measurement Science & Technology

...can be recommended for practical working engineers and scientists to support their daily work, as well as for university readers as a teaching textbook in advanced courses.

Booknews

Bendat and Piersol, both of whom have their own engineering company, produced the 1966 first edition as the practical reference for working engineers and scientists who work with random data in any discipline, for various US government agencies; it was titled . Shortly thereafter, computer technology opened a wide range of new techniques, and they updated their work in 1986. Since then, in addition to the continuing dialectic between developments in computer power and calculation techniques, two developments have shaped the third edition: their publication of a sister volume even more narrowly focused on practical applications, and the increasing use of this work as a teaching text for advanced courses on analyzing random processes. Therefore, their revisions here enhance the features useful in classrooms, including rigorous proofs and derivation of more of the basic relationships in random process theory, which are difficult to find elsewhere. Annotation c. Book News, Inc., Portland, OR (booknews.com)



Table of Contents:
Basic Descriptions and Properties.
Linear Physical Systems.
Probability Fundamentals.
Statistical Principles.
Stationary Random Processes.
Single-Input/Output Relationships.
Multiple-Input/Output Relationships.
Statistical Errors in Basic Estimates.
Statistical Errors in Advanced Estimates.
Data Acquisition and Processing.
Data Analysis.
Nonstationary Data Analysis.
The Hilbert Transform.
Bibliography.
Appendices.
List of Figures.
List of Tables.
List of Examples.
Index.

New interesting textbook: DB2 SQL PL or Carpenters Complete Guide to the SAS Macro Language

Rough Guide to the iPhone

Author: Peter Buckley

The ultimate updated companion to the second-generation 3G iPhone. This slick pocket-sized Rough Guide unlocks the myriad secrets of this extraordinary device from powering up the first time to sending pictures as email attachments and loading your phone with DVDs and vinyl. Understand all the latest tips and tricks with new content on customising your home screen, viewing on-screen lyrics, sending SMS messages to multiple recipients and watching iTunes movie rentals. The Rough Guide to iPhone includes up-to-the-minute information on using the iPhone at home including hooking up to your home wireless network and using it as a remote control for iTunes, TV and more. Discover what’s hot in the world of iPhone accessories with fresh information on web-based applications including creating web clips of your favourite websites and iPhone Maps to help you save time on the move. Meet the iPhone, Make it your own, Making calls, Listening to music, Email, Web browsing, Camera & pictures, Video & TV, Syncing and updates, all this plus much, much more.

The ultimate guide for the decade’s definitive gadget, whether you already have an iPhone or are thinking of buying one, this is the book for you. 



Sunday, January 18, 2009

Adobe Acrobat 6 PDF For Dummies or Splinter Cell

Adobe Acrobat 6 PDF For Dummies

Author: Greg Harvey PhD

Covers accessing and distilling PDF files; converting Microsoft Office documents; capturing paper documents and Web pages; printing, annotating, editing and securing PDF files; extracting text and graphics; cataloging and distributing PDF files; creating interactive forms; and building multimedia presentations.



• Readers can convert any document to this universal file format, preserving all the fonts, formatting, graphics, and color of the source document regardless of the application and platform used to create it.

• PDF files can be published and distributed anywhere: in print, attached to e-mail, on corporate servers, posted on Web sites, or on CD-ROM

• Adobe PDF is the emerging workflow standard in the $400 billion publishing industry and plays a key role in financial services, regulated industries, and government, with more than 155 agencies worldwide sharing Adobe PDF files.



Table of Contents:
Introduction1
Pt. IPresenting Acrobat and PDF Files7
Ch. 1The Ins and Outs of PDF Files9
Ch. 2Accessing PDF Files21
Ch. 3Getting Acquainted with Acrobat 653
Pt. IIThe Wealth of Ways for Creating PDF Files79
Ch. 4Distilling PDF Files81
Ch. 5Converting Microsoft Office Documents107
Ch. 6Capturing Paper Documents121
Ch. 7Capturing Web Pages133
Ch. 8Printing PDF Files147
Pt. IIIReviewing, Editing, and Securing PDFs159
Ch. 9Annotating PDF Files for Review161
Ch. 10Editing PDF Files203
Ch. 11Securing PDF Files239
Ch. 12Extracting Text and Graphics from PDF Files263
Ch. 13Cataloging and Distributing PDF Files275
Pt. IVPDFs as Electronic Documents291
Ch. 14Creating Interactive Forms293
Ch. 15Building and Publishing eBooks237
Ch. 16Making PDFs into Multimedia Presentations355
Pt. VThe Part of Tens377
Ch. 17Top Ten Third-Party Acrobat Plug-Ins379
Ch. 18Top Ten Online Resources383
Index387

Read also Miladys Comprehensive Guide to Hair Removal or Counseling the Alzheimers Caregiver

Splinter Cell: Double Agent

Author: Dan Birlew

No Matter Whose Side You're On, You Need This Guide

·Find your way: Maps of all missions to guide you
·Choose your environment: Comprehensive walkthroughs for the Xbox 360, PlayStation2, GameCube, and PC versions of the game
·Avoid all alarms: Strategies to take down or evade every foe and obstacle in every solo and co-op mission
·Play all angles: Use the new Trust Level system to convince either the government or the terrorists that you are on their side
·Know your gadgets: Complete description of all equipment (and guns) of Splinter Cell agents
·Multiplayer mayhem: Get the drop on the competition with our expert tips and suggestions, including exclusive strategies from the Frag Dolls!



Saturday, January 17, 2009

Landing Page Optimization or Nikon D50 Digital Field Guide

Landing Page Optimization: The Definitive Guide to Testing and Tuning for Conversions

Author: Tim Ash

How much money are you losing because of poor landing page design? In this comprehensive, step-by-step guide, you’ll learn all the skills necessary to dramatically improve your bottom line, including identifying mission critical parts of your website and their true economic value, defining important visitor classes and key conversion tasks,   gaining insight on customer decision-making, uncovering problems with your page and deciding which elements to test, developing an action plan, and avoiding common pitfalls. Includes a companion website and a detailed review of the Google Website Optimizer tool.



Table of Contents:
Introduction.

Part I: Background.

Chapter 1: Setting the Stage.

Chapter 2: Understanding Your Landing Pages.

Chapter 3: Understanding Your Audience.

Chapter 4: Understanding The Decision Process.

Part II: What and How to Tune.

Chapter 5: Why Your Site Is Not Perfect.

Chapter 6: Selecting Elements to Tune.

Chapter 7: The Math of Tuning.

Chapter 8: Tuning Methods.

Part III: Getting It Done.

Chapter 9: Assembling the Team and Getting Buy-in.

Chapter 10: Developing Your Action Plan.

Chapter 11: Avoiding the Pitfalls.

Appendix A: A Closer Look at the Google Website Optimizer.

Glossary.

Index.

Go to: Pilates Pregnancy or Parched

Nikon D50 Digital Field Guide

Author: David D Busch

Whether you're a dedicated photographer on a budget or a serious hobbyist, the Nikon D50 will open new doors for you. You already know it's packed with features and reasonably priced; now learn to use all its tricks. This indispensable guide takes you step by step through everything the D50 can do. Better yet, it teaches you professional techniques for using lenses and lighting and taking top-quality shots. This is the book that belongs with you on every shoot.
* Use the Quick Tour to get familiar with your camera and start shooting
* Learn when to use each of the D50's seven DVP modes
* Explore metering techniques, ISO settings, and white balance
* Experiment with exposure, lenses, and lighting effects
* Delve into formulas for setting up and composing more than 25 different types of photographs
* Take the confusion out of downloading and editing your photos



Game Design or Programmable Logic Controllers 3e

Game Design: Principles, Practice, and Techniques- the Ultimate Guide for the Aspiring Game Designer

Author: Barnaby Berbank Green

Practical, complete coverage of game design basics from design process to production

This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.

Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.



New interesting textbook: Voluntary Food Intake and Diet Selection in Farm Animals or Light Desserts

Programmable Logic Controllers 3e

Author: Frank D Petruzella

Now available as a four-color text, this outstanding text for the first course in programmable logic controllers (PLCs) focuses on how PLCs work and gives students practical information about installing, programming, and maintaining PLC systems. It's not intended to replace manufacturer's or user's manuals, but rather complements and expands on the information contained in these materials. All topics are covered in small segments. Students systematically carry out a wide range of generic programming exercises and assignments. All of the information about PLCs has been updated.



Table of Contents:
1 Programmable Logic Controls (PLCs): An Overview2 PLC Hardware Components 3 Number Systems and Codes 4 Fundamentals of Logic 5 Basics of PLC Programming 6 Fundamental PLC Wiring Diagrams and Ladder Logic Programs 7 Programming Timers 8 Programming Counters 9 Program Control Instructions 10 Data Manipulation Instructions 11 Math Instructions 12 Sequencer and Shift Register Instructions 13 PLC Installation Practices, Editing, and Troubleshooting 14 Process Control and Data Acquisition Systems 15 Computer-Controlled Machines and Processes

Friday, January 16, 2009

Learning UML 20 or Financial Modeling Using Excel and VBA

Learning UML 2.0

Author: Russ Miles

"Since its original introduction in 1997, the Unified Modeling Language has revolutionized software development. Every integrated software development environment in the world--open-source, standards-based, and proprietary--now supports UML and, more importantly, the model-driven approach to software development. This makes learning the newest UML standard, UML 2.0, critical for all software developers--and there isn't a better choice than this clear, step-by-step guide to learning the language." "--Richard Mark Soley, Chairman and CEO, OMG"

If you're like most software developers, you're building systems that are increasingly complex. Whether you're creating a desktop application or an enterprise system, complexity is the big hairy monster you must manage.

The Unified Modeling Language (UML) helps you manage this complexity. Whether you're looking to use UML as a blueprint language, a sketch tool, or as a programming language, this book will give you the need-to-know information on how to apply UML to your project. While there are plenty of books available that describe UML, "Learning UML 2.0" will show you how to use it. Topics covered include: Capturing your system's requirements in your model to help you ensure that your designs meet your users' needs Modeling the parts of your system and their relationships Modeling how the parts of your system work together to meet your system's requirements Modeling how your system moves into the real world, capturing how your system will be deployed

Engaging and accessible, this book shows you how to use UML to craft and communicate your project's design. Russ Miles and Kim Hamilton have written a pragmatic introduction to UMLbased onhard-earned practice, not theory. Regardless of the software process or methodology you use, this book is the one source you need to get up and running with UML 2.0. Additional information including exercises can be found at learninguml2.com.

Russ Miles is a software engineer for General Dynamics UK, where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and, in particular, AspectJ. Kim Hamilton is a senior software engineer at Northrop Grumman, where she's designed and implemented a variety of systems including web applications and distributed systems, with frequent detours into algorithms development.



Go to: Motivação Intrínseca em Trabalho:Criação de Energia e Compromisso

Financial Modeling Using Excel and VBA (Wiley Finance Series)

Author: Chandan Sengupta

Comprehensive instruction on developing real-world financial models
This book, designed for self-study, classroom use, and reference, presents a com-prehensive approach to developing simple to sophisticated financial models in all major areas of finance. The approach is based on the author's 20 years of experience of developing such models in the business world and teaching a popular MBA class in financial modeling. The book assumes only basic knowledge of Excel and teaches all advanced features of Excel and VBA from scratch using a unique simple method. A companion CD includes all working versions of all the models presented in the book and additional useful reference material.
Chandan Sengupta (White Plains, NY) teaches finance in the MBA program at Fordham University's Graduate School of Business. Formerly, he was vice president of the Chase Manhattan Bank for eight years and senior financial advisor for Mobil Corporation for 10 years. He is also the author of The Only Proven Road to Investment Success (0-471-44307-7).



Table of Contents:
About This Book
Ch. 1Introduction to Financial Modeling1
Pt. 1Excel for Financial Modeling
Ch. 2Excel Basics13
Ch. 3Advanced Excel Features28
Ch. 4Excel's Built-in Functions and Analysis Tools71
Pt. 2Financial Modeling Using Excel
Ch. 5How to Build Good Excel Models118
Ch. 6Financial Statements Forecasting131
Ch. 7Time Value of Money185
Ch. 8Financial Planning and Investments223
Ch. 9Analyzing Market History247
Ch. 10Bond Pricing and Duration267
Ch. 11Simulating Stock Prices285
Ch. 12Options and Option Portfolios307
Ch. 13Binomial Option Pricing345
Pt. 3VBA for Financial Modeling
Ch. 14Introduction to VBA383
Ch. 15VBA Essentials385
Ch. 16Sub and Function Procedures433
Ch. 17Debugging VBA Models445
Pt. 4Financial Modeling Using VBA
Ch. 18How to Build Good VBA Models453
Ch. 19Time Value of Money463
Ch. 20Financial Planning and Investments519
Ch. 21Analyzing Market History548
Ch. 22Simulating Stock Prices575
Ch. 23Options and Option Portfolios583
Ch. 24Binomial Option Pricing599
App. AKeyboard Shortcuts for Excel613
App. BVBA Quick Reference615
App. CExcel and VBA Built-in Functions617
Index635
About the CD-ROM655

Wednesday, January 14, 2009

Oracle 10g Database Administrator or Advanced Perl Programming

Oracle 10g Database Administrator: Implementation and Administration

Author: Gavin Powell

Oracle 10g: Database Administrator: Implementation and Administration (DBA1) uses the most current database release from Oracle to provide thorough coverage of an Oracle database through the day-to-day duties of a database administrator. This real-world approach, combined with topics ranging from initialization parameters and table space storage to data integrity, constraints, and user profiles, provides good preparation for the update Oracle certification exam, Database Fundamentals I (#1Z0-041). In addition to extensive review material, the end of chapter content also includes comprehensive coverage of the exam objectives and exam-like practice questions.



Table of Contents:
1. Oracle Architecture Overview
2. Tools and Architecture
3. Creating an Oracle Instance
4. Oracle Physical Architecture and Data Dictionary Views
5. Basic Storage Concepts and Settings
6. The Basics of Querying a Database
7. Basic Table Management
8. Advanced Table Management
9. Constraints, Indexes, and Other Specialized Objects
10. Basic Data Management
11. Advanced Data Management
12. Security Management
13. Performance Monitoring
14. Proactive Maintenance
15. Backup and Recovery

Book about: Sams Teach Yourself C in 21 Days or Programming in Visual Basic 2008

Advanced Perl Programming

Author: Simon Cozens

With a worldwide community of users and more than a milliondedicated programmers, Perl has proven to be the mosteffective language for the latest trends in computing andbusiness.

Every programmer must keep up with the latest tools andtechniques. This updated version of Advanced PerlProgramming from O'Reilly gives you the essential knowledgeof the modern Perl programmer. Whatever your current levelof Perl expertise, this book will help you push your skillsto the next level and become a more accomplished programmer.

O'Reilly's most high level Perl tutorial to date, AdvancedPerl Programming, 2nd Edition teaches you all the complextechniques for production-ready Perl programs. Thiscompletely updated guide clearly explains concepts such asintrospection, overriding built-ins, extending Perl's OOmodel, and testing your code for greater stability.

Other topics include:
Complex data structures
Parsing
Templating toolkits
Working with natural language data
Unicode
Interaction with C and other languages

In addition, this guide demystifies once complex topics likeobject-related mapping and event-based development-armingyou with everything you need to completely upgrade yourskills.



Mercenaries 2 or Applying Domain Driven Design and Patterns

Mercenaries 2: World in Flames: Prima Official Game Guide

Author: Prima Games

Mission intel: Full debriefing on all the missions and jobs you can take on.
Maps: Area maps to get you to the objectives, including a map of all of Venezuela!
Arsenal Breakdown: Rundown of weapons, vehicles, and gear to spend your mission payout on.
Co-op play: Expert tips on how you and your comrade can best approach hairy missions.



Table of Contents:

Gun for Hire
Tools of the Trade
XBox Achievements
Factions
Full Inventory
Map of Venezuela
Faction: PMC
Faction: Universal Petroleum
Faction: People's Liberation Army of Venezuela
Faction: Pirates
Faction: Chinese
Faction: Allied Nations (AN)
Final Contract
Spare Parts
Multiplayer Strategies


From the eBook edition.

Books about: Apostles of Disunion or Defending the West

Applying Domain-Driven Design and Patterns: With Examples in C# and .NET

Author: Jimmy Nilsson

“[This] is a book about design in the .NET world, driven in an agile manner and infused with the products of the enterprise patterns community. [It] shows you how to begin applying such things as TDD, object relational mapping, and DDD to .NET projects...techniques that many developers think are the key to future software development.... As the technology gets more capable and sophisticated, it becomes more important to understand how to use it well. This book is a valuable step toward advancing that understanding.”

–Martin Fowler, author of Refactoring and Patterns of Enterprise Application Architecture

 

Patterns, Domain-Driven Design (DDD), and Test-Driven Development (TDD) enable architects and developers to create systems that are powerful, robust, and maintainable. Now, there’s a comprehensive, practical guide to leveraging all these techniques primarily in Microsoft .NET environments, but the discussions are just as useful for Java developers.

 

Drawing on seminal work by Martin Fowler (Patterns of Enterprise Application Architecture) and Eric Evans (Domain-Driven Design), Jimmy Nilsson shows how to create real-world architectures for any .NET application. Nilsson illuminates each principle with clear, well-annotated code examples based on C# 1.1 and 2.0. His examples and discussions will be valuable both to C# developers and those working with other .NET languages and anydatabases–even with other platforms, such as J2EE. Coverage includes

 

·        Quick primers on patterns, TDD, and refactoring

·        Using architectural techniques to improve software quality

·        Using domain models to support business rules and validation

·        Applying enterprise patterns to provide persistence support via NHibernate

·        Planning effectively for the presentation layer and UI testing

·        Designing for Dependency Injection, Aspect Orientation, and other new paradigms

 



Tuesday, January 13, 2009

The ACE Programmers Guide or Absolute Beginners Guide to WordPerfect 12

The ACE Programmer's Guide: Practical Design Patterns for Network and Systems Programming

Author: Stephen D Huston

If you're designing software and systems that must be portable, flexible, extensible, predictable, reliable, and affordable, this book and the ACE toolkit will enable you to be more effective in all of these areas. Even after spending over a decade developing ACE and using it to build networked software applications, I find that I've learned a great deal from this book, and I'm confident that you will, too.

--Douglas C. Schmidt, Inventor of ACE, from the Foreword

This book is a must-have for every ACE programmer. For the beginner, it explains step-by-step how to start using ACE. For the more experienced programmer, it explains in detail the features used daily, and is a perfect reference manual. It would have saved me a lot of time if this book had been available some years ago!
--Johnny Willemsen, Senior Software Engineer, Remedy IT, The Netherlands

With a large C++ code base, we rely on ACE to enable a cross-platform client-server framework for data quality and data integration. ACE has improved our design and smoothed over OS idiosyncrasies without sacrificing performance or flexibility. The combination of online reference materials and printed "big picture" guides is indispensable for us, and The ACE Programmer's Guide earns top-shelf status in my office.
--John Lilley, Chief Scientist, DataLever Corporation

In SITA air-ground division, we are one of the major suppliers of communication services to the airline industry. We started using ACE about a year ago and are now moving most of our new communication-related development to it. I can say that using this toolkit can reduce the development and testing time by atleast 50% in our type of application.
--Jean Millo, Senior Architect, SITA

The ADAPTIVE Communication Environment (ACE) is an open-source software toolkit created to solve network programming challenges. Written in C++, with the help of 30 core developers and 1,700 contributors, this portable middleware has evolved to encapsulate and augment a wide range of native OS capabilities essential to support performance-driven software systems.

The ACE Programmer's Guide is a practical, hands-on guide to ACE for C++ programmers building networked applications and next-generation middleware. The book first introduces ACE to beginners. It then explains how you can tap design patterns, frameworks, and ACE to produce effective, easily maintained software systems with less time and effort. The book features discussions of programming aids, interprocess communication (IPC) issues, process and thread management, shared memory, the ACE Service Configurator framework, timer management classes, the ACE Naming Service, and more.

The accompanying CD-ROM contains the complete ACE toolkit, including installable kits for Windows, Solaris, and HP-UX; complete reference documentation for all of the ACE classes; and source code for every example in the book.



0201699710B10142003



Look this: Dementia Caregivers Share Their Stories or Fundamentals of Pharmacognosy and Phytotherapy

Absolute Beginner's Guide to WordPerfect 12

Author: Laura Acklen

Maybe you just bought a brand new Dell, Sony or HP computer and are curious about the WordPerfect software that came with it. Or maybe you just took a new job in an office where they use WordPerfect 12 for word processing. Whatever the case may be, if you are new to Word Perfect 12, the Absolute Beginner's Guide to WordPerfect 12 can help you figure it all out. Endorsed by Corel, the makers of WordPerfect, this is the best beginning level guide on the market. Organized in an easy-to-follow, progressive format, you will learn how to navigate the program and build complex documents. By the time you're done, you will know how to use WordPerfect 12 from beginning to end!



Table of Contents:
ILearning the basics7
1Getting started and finding help9
2Creating, saving, and printing documents21
3Finding and opening documents35
4Revising documents51
5Learning basic formatting71
6Using the writing tools89
IIMaking it look nice113
7Working with paragraphs115
8Working with pages131
9Using styles for consistency151
IIIOrganizing information163
10Creating and formatting tables165
11Creating lists and outlines193
IVAdding visuals209
12Working with graphics211
13Sharing data239
VAutomating your work255
14Using the merge feature257
15Using and address book277
16Working with templates295
17Creating and playing macros300
18Using WordPerfect's legal tools323
VIAppendixes349
ALearning Quattro Pro basics351
BWorking with formulas and functions in Quattro Pro363
CFormatting your spreadsheets377
DUnderstanding the WordPerfect product family391

UNIX Network Programming or Digital Filmmaking Handbook

UNIX Network Programming: The Sockets Networking API, Vol. 1

Author: W Richard Stevens

UNIX Network Programming, Volume 1: The Sockets Networking API, Third Edition

"Everyone will want this book because it provides a great mix of practical experience, historical perspective, and a depth of understanding that only comes from being intimately involved in the field. I've already enjoyed and learned from reading this book, and surely you will too."

--Sam Leffler

The classic guide to UNIX networking APIs... now completely updated!

To build today's highly distributed, networked applications and services, you need deep mastery of sockets and other key networking APIs. One book delivers comprehensive, start-to-finish guidance for building robust, high-performance networked systems in any environment: UNIX Network Programming, Volume 1, Third Edition.

Building on the legendary work of W. Richard Stevens, this edition has been fully updated by two leading network programming experts to address today's most crucial standards, implementations, and techniques. New topics include:

  • POSIX Single UNIX Specification Version 3
  • IPv6 APIs (including updated guidance on IPv6/IPv4 interoperability)
  • The new SCTP transport protocol
  • IPsec-based Key Management Sockets
  • FreeBSD 4.8/5.1, Red Hat Linux 9.x, Solaris 9, AIX 5.x, HP-UX, and Mac OS X implementations
  • New network program debugging techniques
  • Source Specific Multicast API, the key enabler for widespread IP multicast deployment

The authors also update and extend Stevens' definitive coverage of these crucial UNIX networking standards and techniques:

  • TCP and UDP transport
  • Sockets: elementary, advanced, routed, and raw
  • I/O: multiplexing, advanced functions, nonblocking, and signal-driven
  • Daemons and inetd
  • UNIX domain protocols
  • ioctl operations
  • Broadcasting and multicasting
  • Threads
  • Streams
  • Design: TCP iterative, concurrent, preforked, and prethreaded servers

Since 1990, network programmers have turned to one source for the insights and techniques they need: W. Richard Stevens' UNIX Network Programming. Now, there's an edition specifically designed for today's challenges--and tomorrow's.

Booknews

Tutorial on networking for those with a working knowledge of C and the UNIX system. Includes full descriptions for popular protocols such as TCP/IP, XNS, SNA, NetBIOS, OSI, and UUCP. Also includes case studies of real network applications, as well as approximately 15,000 lines of C source code, taken directly from their source files. Annotation c. Book News, Inc., Portland, OR (booknews.com)



See also: Organizational Behaviour and Work or The Commercialization of American Culture

Digital Filmmaking Handbook

Author: Ben Long

With the advent of digital video and desktop editing software, scores of independent producers have found themselves equipped to make their own movies. Because filmmaking involves much more than just buying a camera and a computer, there's The Digital Filmmaking Handbook. This one-stop digital filmmaking resource guides aspiring filmmakers from initial conception to getting a finished project "in the can." From writing and preproduction planning to shooting and post-production editing and effects, this book will serve as the single-volume film school. Completely updated and revised, this third edition includes thorough information on a number of important new DV technologies including HDV, a very affordable new standard that lets even low-budget producers work in high-definition video.

The expanded lighting and shooting chapters include new technical information as well as a wealth of new theory. New exercises offer help with everything from writing to special effects, while all of the chapters have been revised to cover the very latest hardware, software, and production workflows. This book will help filmmakers understand the questions to ask so that they can better prepare for and solve the myriad problems throughout the production process. The companion DVD includes project files, film clips, support material for tutorials in the book, and additional video tutorials and essays.

FEATURES
* Provides completely updated coverage of digital technology, software, and techniques
* Teaches digital filmmaking from start to finish-storyboarding and budgeting, to casting, shooting, and finishing
* Details the best hardware and software tools to use
* Details new output methods, including coverage of DVD authoring
* Includes a companion DVD with project files, film clips, and all support material for tutorials in the book. Also includes additional video tutorials and essays

Booknews

Explains how to shoot a movie on digital video and edit it on a computer. Storyboarding, lighting, sound, and software options are discussed. The second edition adds a tutorial that walks through the editing of an entire scene, and moves the chapter on financing to the DVD. The DVD contains demonstration versions of Adobe Premiere, After Effects, and Photoshop for Macintosh and Windows. Annotation c. Book News, Inc., Portland, OR



Table of Contents:
Chapter 1:  Introduction

H264 and MPEG 4 Video Compression or Business Driven Information Systems with MISource 2007 and Student CD

H.264 and MPEG-4 Video Compression

Author: Iain Richardson

Following on from the successful MPEG-2 standard, MPEG-4 Visual is enabling a new wave of multimedia applications from Internet video streaming to mobile video conferencing. The new H.264 ‘Advanced Video Coding’ standard promises impressive compression performance and is gaining support from developers and manufacturers.  The first book to cover H.264 in technical detail, this unique resource takes an application-based approach to the two standards and the coding concepts that underpin them.



• Presents a practical, step-by-step, guide to the MPEG-4 Visual and H.264 standards for video compression.

• Introduces the basic concepts of digital video and covers essential background material required for an understanding of both standards.

• Provides side-by-side performance comparisons of MPEG-4 Visual and H.264 and advice on how to approach and interpret them to ensure conformance.

• Examines the way that the standards have been shaped and developed, discussing the composition and procedures of the VCEG and MPEG standardisation groups.



Focussing on compression tools and profiles for practical multimedia applications, this book ‘decodes’ the standards, enabling developers, researchers, engineers and students to rapidly get to grips with both H.264 and MPEG-4 Visual.


Dr Iain Richardson leads the Image Communication Technology research group at the Robert Gordon University in Scotland and is the author of over 40 research papers and two previous books on video compression technology.



Table of Contents:
About the Author
Foreword
Preface
Glossary
1Introduction1
2Video Formats and Quality9
3Video Coding Concepts27
4The MPEG-4 and H.264 Standards85
5MPEG-4 Visual99
6H.264/MPEG-4 Part 10159
7Design and Performance225
8Applications and Directions269
Bibliography277
Index279

Interesting textbook: Geld, Bankwesen, und Finanzmärkte

Business Driven Information Systems with MISource 2007 and Student CD

Author: Paige Baltzan

Business Driven Information Systems (also known as BDIS) discusses business initiatives first and then how technology supports those initiatives. The premise for this unique approach is that business initiatives drive technology decisions in a corporation. Every discussion first addresses the business needs and then addresses the technology that supports those needs. This text provides the foundation that will enable students to achieve excellence in business, whether they major in operations management, manufacturing, sales, marketing, etc. BDIS is designed to give students the ability to understand how information technology can be a point of strength for an organization.