ActionScript 3.0 Game Programming University
Author: Gary Rosenzweig
Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.
Table of Contents:
Introduction 11. Using Flash and ActionScript 3.0 7
2. ActionScript Game Elements 41
3. Basic Game Framework: A Matching Game 83
4. Brain Games: Memory and Deduction 121
5. Game Animation: Shooting and Bouncing Games 155
6. Picture Puzzles: Sliding and Jigsaw 195
7. Direction and Movement: Space Rocks 227
8. Casual Games: Match Three 267
9. Word Games: Hangman and Word Search 297
10. Questions and Answers: Trivia and Quiz Games 327
11. Action Games: Platform Games 361
12. Game Worlds: Driving and Exploration Game 393
Index 429
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Real World Camera Raw with Adobe PhotoShop CS3
Author: Bruce Fraser
The raw revolution that began in 2003 with the Adobe Camera Raw plug-in for Adobe Photoshop has changed the way photographers work with images. Shooting in the raw format gives digital photographers complete control over every aspect of image quality. Adobe Camera Raw makes the process of using raw files easier by providing a standardized way of accessing and working with these uncompressed digital negatives. Today serious photographers shoot raw images only. Real World Camera Raw with Adobe Photoshop was the first book devoted exclusively to the topic, explaining the advantages and challenges of using Adobe Camera Raw to produce magnificent images.
Real World Adobe Camera Raw in Photoshop CS3 keeps pace with new directions in digital photography and raw image processing. Jeff Schewe, a contributor to the development of Adobe Camera Raw from its beginnings, updates Bruce Fraser’s best-selling book with inside knowledge of how new features let photographers optimize and convert images for the best results in Adobe Photoshop CS3. Hands-on techniques show readers how to expose and shoot for raw image capture as well as use new features such as Spot Healing. Readers will also learn how to use the latest version of Adobe Bridge to manage the thousands of images—and gigabytes of data—that result from raw shooting. Finally, Schewe discusses how Adobe’s latest revolutionary imaging software Photoshop Lightroom adds to the raw equation.
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