Saturday, December 27, 2008

CCNA Wireless Official Exam Certification Guide or What Video Games Have to Teach Us about Learning and Literacy

CCNA Wireless Official Exam Certification Guide (CCNA IUWNE 640-721) (Exam Certification Guide)

Author: Brandon James Carroll

Master IUWNE 640-721 exam topics with the official study guide


  • Assess your knowledge with chapter-opening quizzes

  • Review key concepts with Exam Preparation Tasks

  • Practice with realistic exam questions on the CD-ROM

CCNA Wireless Official Exam Certification Guide is a best of breed Cisco exam study guide that focuses specifically on the objectives for the CCNA Wireless IUWNE exam. Senior wireless instructor Brandon Carroll shares preparation hints and test-taking tips, helping you identify areas of weakness and improve both your conceptual knowledge and hands-on skills. Material is presented in a concise manner, focusing on increasing your understanding and retention of exam topics.


 


CCNA Wireless Official Exam Certification Guide presents you with an organized test preparation routine through the use of proven series elements and techniques. “Do I Know This Already” quizzes open each chapter and allow you to decide how much time you need to spend on each section. Exam topic lists make referencing easy. Chapter-ending Exam Preparation Tasks sections help you drill on key concepts you must know thoroughly.


 


The companion CD-ROM contains a powerful testing engine that allows you to focus on individual topic areas or take complete, timed exams. The assessment engine also tracks your performance and provides feedback on a module-by-module basis, presenting question-by-question remediation to the text and laying out a complete study plan for review.


 


Well-regarded for its level of detail, assessment features, and challenging review questionsand exercises, this official study guide helps you master the concepts and techniques that will enable you to succeed on the exam the first time.


 


CCNA Wireless Official Exam Certification Guide is part of a recommended learning path from Cisco that includes simulation and hands-on training from authorized Cisco Learning Partners and self-study products from Cisco Press. To find out more about instructor-led training, e-learning, and hands-on instruction offered by authorized Cisco Learning Partners worldwide, please visit cisco.com/go/authorizedtraining.


 


The official study guide helps you master all the topics on the IUWNE exam, including:


  • WLAN RF principles

  • WLAN technologies and topologies

  • Antennae concepts

  • 802.11 protocols

  • Wireless media access

  • Wired to wireless network packet delivery

  • Cisco Unified Wireless Networks basic architecture

  • Controller discovery and association

  • Adding mobility with roaming

  • Configuring controllers

  • Migrating standalone APs to LWAPP

  • Mobility Express architecture

  • Wireless clients

  • Securing the wireless network

  • Installing and configuring the WCS

  • Maintaining wireless networks

  • Troubleshooting wireless networks

 



New interesting book: David Golder The Ball Snow in Autumn The Courilof Affair or How to Change the World

What Video Games Have to Teach Us about Learning and Literacy

Author: James Paul Ge

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.



Table of Contents:

Introduction: 36 Ways to Learn a Video Game
* Semiotic Domains: Is Playing Video Games a “Waste of Time”?
* Learning and Identity: What Does It Mean to Be a Half-Elf?
* Situated Meaning and Learning: What Should You Do after You Have Destroyed the Global Conspiracy?
* Telling and Doing: Why Doesn’t Lara Croft Obey Professor Von Croy?
* Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic?
* The Social Mind: How Do You Get Your Corpse Back after You’ve Died?
* Conclusion: Duped or Not?
* Appendix: The 36 Learning Principles

Introduction: 36 Ways to Learn a Video Game
* Semiotic Domains: Is Playing Video Games a “Waste of Time”?
* Learning and Identity: What Does It Mean to Be a Half-Elf?
* Situated Meaning and Learning: What Should You Do after You Have Destroyed the Global Conspiracy?
* Telling and Doing: Why Doesn’t Lara Croft Obey Professor Von Croy?
* Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic?
* The Social Mind: How Do You Get Your Corpse Back after You’ve Died?
* Conclusion: Duped or Not?
* Appendix: The 36 Learning Principles

No comments:

Post a Comment